The perennial problem with marketing language seems to be that everything needs to be reworded to "make sense" to someone who doesn't know anything about the actual product that is being marketed.
Not nearly as big a problem as the positive spin they feel compelled put on everything. When everything sounds like a win, nothing does.
“Winflation”?
Hype~r~inflation
Always funny how Product 1 will be perfect, but when Product 2 comes out, Product 1 suddenly has obvious flaws which Product 2 corrects.
Re:Northlight makes Alan Wake 2 shine
by drstewart on Wednesday November 08, 2023 @12:24AM
(#38187102)
Is the product marketed here a video game or a video game engine? Why do you expect every video game player to understand graphics programming?
I don't see a harm in learning at least minor terminology to better bridge the communication gap between developers and consumers.
Re:Northlight makes Alan Wake 2 shine
by drstewart on Wednesday November 08, 2023 @08:41AM
(#38190147)
Consumers don't care about the details of how a game is developed. So what's the BENEFIT of doing this?
Re:Northlight makes Alan Wake 2 shine
by chankstein38 on Wednesday November 08, 2023 @10:28AM
(#38191766)
Do you need to understand graphics programming to understand "The character won't get stuck in tight places"? They seem to do this because that sounds way more practical and way less magical than "The character is more lifelike!"
irl: small cramped house
realtor: cozy charmer!
Re:Northlight makes Alan Wake 2 shine
by fennecfoxy on Wednesday November 08, 2023 @07:14AM
(#38189365)
I mean, the latter part of that sentence is still all marketing language. The whole sentence is marketing. The comedy in it is marketing.
Example:
Our marketing folks would say the characters are more responsive and lifelike than ever before; our internal dev notes described it as "the characters won't bump or get stuck into objects in tight spaces".