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Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by loufe on Wednesday October 04, 2023 @08:35AM (#37764192)
I really like Godot so far but the debugging tools are massively inferior to any other IDE and language I've ever used. I waste so much time trying to track down bugs. Proper variable inspection would be a life saver, for instance.
Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by razodactyl on Wednesday October 04, 2023 @08:42AM (#37764257)
And this is the magic of open source and the current situation. There will be many like you and a few with the dedication and skills to make that happen for the benefit of us all.

The Unity move was VERY silly considering the state of Godot and Unreal.

Literally treating your entire user base like that.

I spent $400 for the Pro license when I was a poor Uni student back in '09 and it didn't translate to the newer versions - I just cut my losses and never looked back.

Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by december456 on Wednesday October 04, 2023 @09:54AM (#37765211)
> There will be few people with the dedication to benefit us all > The Unity move was VERY silly considering the state of Godot and Unreal

In my opinion, opposite, Unity just pulled its oligopoly strings. It wasnt bad management or desperate business choices; they knew the state of the industry.

Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by troynt on Wednesday October 04, 2023 @10:30AM (#37765750)
If they knew, why then did they need to adjust their fees after initial announcement? Looks like the management is pretty disconnected and desperate to me.
Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by Qwertious on Wednesday October 04, 2023 @11:51AM (#37766960)
Unity is an advertising company that also has a game engine hobbyists use - I don't think what they did was necessarily a bad financial move, they just shafted the part of their userbase that doesn't generate much money and then wound it back when they realized it was really bad PR.
Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by HideousKojima on Wednesday October 04, 2023 @09:25AM (#37764778)
If you're using C# instead of GDScript you can use Visual Studio (or VS Code or Rider) and get access to all the debugging tools available in those IDEs. You can also use VSCode for GDScript but I've never tried it so not sure how the debugging experience is with that.
Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by tough on Wednesday October 04, 2023 @11:35AM (#37766701)
Found this for next time you need to try GDscript on vscode https://github.com/godotengine/godot-vscode-plugin
Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by akudha on Wednesday October 04, 2023 @12:36PM (#37767708)
I have no clue about game development, apologies for the basic question. When does one use Unreal and when does one use Godot? Or does it not matter?
Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by tetha on Wednesday October 04, 2023 @01:41PM (#37768841)
I'd summarize it as: The Unreal Engine, especially in the 3D realm, gives you a far higher ceiling of possibilities, but it requires a lot more work and effort to use it. Godot, Unity, GameMaker, RPG Maker, RenPy and many more limit your options, but also need less work to get something going.

If you have 1-10 people trying to make something cool, you'd never reach for the Unreal Engine because it is just so much stuff to lift and juggle. If you're a large AAA studio looking to make Fallout 5 though... Godot might end up a bit limiting.

Re:Show HN: Classic Video Poker (Learned Godot in 24 hours) by akudha on Wednesday October 04, 2023 @01:47PM (#37768919)
Thank you, this gives me some idea