Worse than ignorning really. Games for windows from years ago largely still work. Games for Mac Os X don't because Apple regularly breaks compatability. This means the long tail of late sales won't happen without more developer effort, which isn't usually available.
See nvidia basically banned from the macos ecosystem, or the whole fight with Epic as they couldn't come to any resemblance of a compromise.
Devs will be able to optimize for apple machines in much the same way that they currently optimize for consoles, and you'll be able to know exactly how a game will perform on your system before buying it.
I wouldn’t mind a 30% markup for an apple gaming pc, but based on the markups the currently charge for compute… I’d expect the top of the line $2k PC I built this year to cost $4k-$6k if it came from apple. I’m extremely skeptical of the vision for the same reason. You need raw power for driving high end displays.
They will probably compete in the console market though. Kinda like how their headphones compete in the “rich but not knowledgeable about audio” demographic. Actually, I’m kinda selling my self on this. I should buy more apple stock.
“Windows has a lock on PC gaming because macOS isn’t available for PCs. Of course, macOS would have to radically chamge to be even remotely usable as a gaming competitor to Windows.”
If macOS is that bad for gaming, no gamer is going to use it even if it was available for PCs.