But a teacher complained he had to explain you keep moving laterally if you run off a cliff instead of falling straight down.
The whole Schroedingers cat thing and about state collapsing to “reality” under observation as manifest when the coyote, suspended in mid air, looks down and THEN a suddenly falls.
I bet there’s a lecture buried in that phenomenon somewhere. IANAQM.
But it has often represented itself as more than that.
I guess as a tabletop RPG you can run some sort of hyperrealistic variant of D&D, but at its core it's got a few to many talking swords for that sort of thing.
Although what breaks immersion varies. Someone who's at most shot a few cans or a deer won't perhaps question a bad guy being sent flying backwards from a revolver shot, a war veteran might see this as jarring and unrealistic.
I mean the main trailer artwork has Laezel bearing a greatsword with a kind of semicircular notch in the blade with a hook on it like you could use it as a giant tin opener. Hopefully noone needs to be told that's unrealistic when she herself looks like some sort of psychopathic grinch knight.
He is a professor of pre-modern military history, and students come into his classes thinking that pre-modern European battles were at least a little bit like the things they see in 300, or LotR, or D&D games, when in fact they get more wrong than right.
Also, the fact that a setting is fantasy is not carte-blanche for being unrealistic. We could e.g. critique characters as acting against their motivation if they do so, we don't just say "There are dragons so who cares if someone just randomly decides to hit themselves in the head with a hammer"