News for hackers. Stuff that matters.
Re:RPG in a Box: A grid-based, voxel-style game engine built... by two_handfuls on Wednesday September 13, 2023 @09:56PM (#37504017)
Sounds pretty good actually. Time vs money and all that.
Re:RPG in a Box: A grid-based, voxel-style game engine built... by abrongersma on Wednesday September 13, 2023 @10:33PM (#37504242)
Oh Cool! I used to work with the creator of this project and have them as a friend on Steam. It's incredible the amount of time that they spend working on this game. It's been super cool to see polished that this game has become over time. Definitely worth checking out.
Re:RPG in a Box: A grid-based, voxel-style game engine built... by shak3zz on Thursday September 14, 2023 @03:23AM (#37505983)
bot?
Re:RPG in a Box: A grid-based, voxel-style game engine built... by abrongersma on Thursday September 14, 2023 @03:43AM (#37506110)
Human, fortunately.
Re:RPG in a Box: A grid-based, voxel-style game engine built... by maxbond on Thursday September 14, 2023 @05:08AM (#37506599)
What suggested bothood to you?
Re:RPG in a Box: A grid-based, voxel-style game engine built... by oneeyedpigeon on Thursday September 14, 2023 @07:49AM (#37507665)
I guess it was the unwavering positivity — some people are very cynical!
Re:RPG in a Box: A grid-based, voxel-style game engine built... by krisoft on Thursday September 14, 2023 @07:57AM (#37507729)
The fact that they refer to "this game" multiple times in their comment when clearly it is a game creating framework, and not a game.
Re:RPG in a Box: A grid-based, voxel-style game engine built... by acheong08 on Thursday September 14, 2023 @05:19AM (#37506667)
This is a game engine, not a game. (I think?)
Re:RPG in a Box: A grid-based, voxel-style game engine built... by mdtrooper on Thursday September 14, 2023 @12:58AM (#37505140)
There are other "game engines on Godot" such as https://github.com/godot-escoria or https://github.com/mapedorr/popochiu .
Re:RPG in a Box: A grid-based, voxel-style game engine built... by poulpy123 on Thursday September 14, 2023 @04:46AM (#37506459)
rakudo also for visual novels
Re:RPG in a Box: A grid-based, voxel-style game engine built... by nazgul17 on Thursday September 14, 2023 @06:51AM (#37507290)
Re:RPG in a Box: A grid-based, voxel-style game engine built... by shantnutiwari on Thursday September 14, 2023 @10:11AM (#37509340)
For Visual novels RenPy is much simpler, and more popular (though its Python based, but still in keeping with the spirit, free and open source)
Re:RPG in a Box: A grid-based, voxel-style game engine built... by deafpolygon on Thursday September 14, 2023 @01:45AM (#37505412)
This looks fun.
Re:RPG in a Box: A grid-based, voxel-style game engine built... by p1nkpineapple on Thursday September 14, 2023 @02:29AM (#37505660)
Dann, that is a crazy amount of functionality built in to an indie project! Well done to the creator.

I notice the project is not open source. Do they plan on monetising it eventually?

Re:RPG in a Box: A grid-based, voxel-style game engine built... by d--b on Thursday September 14, 2023 @04:06AM (#37506258)
not eventually, you have to pay to use it right now.
Re:RPG in a Box: A grid-based, voxel-style game engine built... by remram on Thursday September 14, 2023 @08:43AM (#37508183)
I got it for free from an Epic Store giveaway but I wasn't sure about the value-add compared to Godot. That's a problem with game engines made with another game engine, especially when that one is open source...
Re:RPG in a Box: A grid-based, voxel-style game engine built... by p1nkpineapple on Thursday September 14, 2023 @09:57AM (#37509123)
Woops. Not sure how I missed that :D
Re:RPG in a Box: A grid-based, voxel-style game engine built... by keb_ on Thursday September 14, 2023 @08:34AM (#37508068)
I've been pretty impressed by the number of GUI apps I've seen built in Godot (including Godot itself!). Does anyone have experience trying it out? How does it compare to building an app using Electron or other GUI toolkits?
Re:RPG in a Box: A grid-based, voxel-style game engine built... by WillAdams on Thursday September 14, 2023 @08:54AM (#37508317)
I have been very pleased w/ and impressed by:

https://github.com/derkork/openscad-graph-editor

and really want to look deeper into it to see if it could be forked to create a version which creates Python code.

Re:RPG in a Box: A grid-based, voxel-style game engine built... by lainga on Thursday September 14, 2023 @12:25PM (#37511043)
Biggest barrier IMO is getting used to how the Controls are supposed to work (HBoxContainer/VBoxContainer/MarginContainer/...) and how the system encourages deep nesting, which you have to handle up front if you don't want any attached scripts to be full of long relative node paths. Once you have that down, and the flex-fill options, it's nice! Really!
Re:RPG in a Box: A grid-based, voxel-style game engine built... by peddling-brink on Thursday September 14, 2023 @01:37PM (#37512163)
Could this be tied into a mud engine like evennia? I’ve thought about making multi-layer games like this.