Re:RPG in a Box: A grid-based, voxel-style game engine built...
by keb_ on Thursday September 14, 2023 @08:34AM
(#37508068)
I've been pretty impressed by the number of GUI apps I've seen built in Godot (including Godot itself!). Does anyone have experience trying it out? How does it compare to building an app using Electron or other GUI toolkits?
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Re:RPG in a Box: A grid-based, voxel-style game engine built...
by WillAdams on Thursday September 14, 2023 @08:54AM
(#37508317)
I have been very pleased w/ and impressed by:
https://github.com/derkork/openscad-graph-editor
and really want to look deeper into it to see if it could be forked to create a version which creates Python code.
Re:RPG in a Box: A grid-based, voxel-style game engine built...
by lainga on Thursday September 14, 2023 @12:25PM
(#37511043)
Biggest barrier IMO is getting used to how the Controls are supposed to work (HBoxContainer/VBoxContainer/MarginContainer/...) and how the system encourages deep nesting, which you have to handle up front if you don't want any attached scripts to be full of long relative node paths. Once you have that down, and the flex-fill options, it's nice! Really!