Re:The Death of Unity
by pjmlp on Tuesday September 12, 2023 @05:10PM
(#37488422)
Game consoles.
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Re:The Death of Unity
by moron4hire on Tuesday September 12, 2023 @05:41PM
(#37488875)
What about them? Which one do you want? https://docs.godotengine.org/en/stable/tutorials/platform/co...
Godot can't include game console-specific code because its open-source license is incompatible with the various game customer API licenses. But that doesn't mean you can't have have your Godot have on a console.
What about C# support on game consoles with Godot?
what about it?
Re:The Death of Unity
by ASalazarMX on Tuesday September 12, 2023 @05:37PM
(#37488806)
I see this as an opportunity for Godot. I'm not sure if it's a good opportunity, though.
There was a company recently launched by some of the people behind Godot that is specifically aimed at providing game console support in line with what other engines offer.
Yeah, does it cover .NET though?
What do you mean by "cover .NET"?
I don't know, do you cover .NET?
Re:The Death of Unity
by raxxorraxor on Wednesday September 13, 2023 @08:20AM
(#37495749)
I think Hank covers .NET.
Re:The Death of Unity
by emmanueloga_ on Wednesday September 13, 2023 @07:38PM
(#37503083)
Did not know this, but from the docs [0]: "Lone Wolf Technology [1] offers Switch, PS4 and XBox One porting and publishing of Godot games."
I supposed there could be some way the core team could setup a different group targeting closed source SDKs (even maybe for a fee... as a way to finance the main open source development?). For instance monogame is open source and supports most popular game consoles [2].
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0: https://lonewolftechnology.com/
1: https://docs.godotengine.org/en/3.0/tutorials/platform/conso...