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Re:The Death of Unity by __loam on Tuesday September 12, 2023 @04:53PM (#37488145)
And with OSS alternatives like Godot available, it's getting harder to justify using Unity.
Re:The Death of Unity by pjmlp on Tuesday September 12, 2023 @05:10PM (#37488422)
Game consoles.
Re:The Death of Unity by moron4hire on Tuesday September 12, 2023 @05:41PM (#37488875)
What about them? Which one do you want? https://docs.godotengine.org/en/stable/tutorials/platform/co...

Godot can't include game console-specific code because its open-source license is incompatible with the various game customer API licenses. But that doesn't mean you can't have have your Godot have on a console.

Re:The Death of Unity by pjmlp on Wednesday September 13, 2023 @02:14AM (#37492827)
What about C# support on game consoles with Godot?
Re:The Death of Unity by slikrick on Tuesday September 19, 2023 @03:47PM (#37575442)
what about it?
Re:The Death of Unity by ASalazarMX on Tuesday September 12, 2023 @05:37PM (#37488806)
I see this as an opportunity for Godot. I'm not sure if it's a good opportunity, though.
Re:The Death of Unity by bmitc on Tuesday September 12, 2023 @09:54PM (#37491246)
There was a company recently launched by some of the people behind Godot that is specifically aimed at providing game console support in line with what other engines offer.

https://w4games.com/

Re:The Death of Unity by pjmlp on Wednesday September 13, 2023 @02:14AM (#37492824)
Yeah, does it cover .NET though?
Re:The Death of Unity by bmitc on Wednesday September 13, 2023 @03:08AM (#37493197)
What do you mean by "cover .NET"?
Re:The Death of Unity by 3np on Wednesday September 13, 2023 @03:31AM (#37493375)
I don't know, do you cover .NET?
Re:The Death of Unity by raxxorraxor on Wednesday September 13, 2023 @08:20AM (#37495749)
I think Hank covers .NET.
Re:The Death of Unity by emmanueloga_ on Wednesday September 13, 2023 @07:38PM (#37503083)
Did not know this, but from the docs [0]: "Lone Wolf Technology [1] offers Switch, PS4 and XBox One porting and publishing of Godot games."

I supposed there could be some way the core team could setup a different group targeting closed source SDKs (even maybe for a fee... as a way to finance the main open source development?). For instance monogame is open source and supports most popular game consoles [2].

--

0: https://lonewolftechnology.com/

1: https://docs.godotengine.org/en/3.0/tutorials/platform/conso...

2: https://docs.monogame.net/articles/platforms.html