Sure, you can see the difference if you're carefully looking for it in comparison videos. But when you're actually playing it's usually not noticeable to any meaningful degree. You're gonna get occasional artefacts with both.
As for ray tracing - to be honest, playing at 4k with an RTX 3070 there's very few games where I can turn it on without the game running unacceptably slow even with DLSS.
Ray traced shadows and AO are nice but hardly a deal breaker.
I think it's more the desire to have the latest and greatest tech that makes Nvidia cards desirable, rather than any material difference that you'll actually notice while gaming.
Some good comparison shots of DLSS 2 and FSR 2 in this video.
You can do any comparison you want, but it won't help you when your software won't make use of the library your GPU supports.
(Also, we're at DLSS 3.0 now with frame generation which moves the bar higher.)
FSR2 needs game specific integration (IIRC because it needs access to motion vectors) and cannot be applied globally.
- the overwhelming conclusion is DLSS is the superior upscaling technology with near universally better results
- it was a brutal result for AMD
- DLSS gives NVIDIA a clear selling point
I'm not sure if it backs your suggestion...
Meanwhile AMD only supports FSR and if the game looks better with DLSS then there's nothing you can do.
AMD cards also aren't that much cheaper so it doesn't make much sense to buy worse tech that you'll be using for years every day to save a few euros.
NVIDIA said as much, released a 16GB version, and lo-and-behold it's absolutely pointless, even performing worse than the 8GB at times: https://www.tomshardware.com/reviews/nvidia-geforce-rtx-4060...
Most graphics cards are still under 8GB of VRAM, and raw numbers of memory storage mean nothing for performance in isolation.
DLSS isn't "NVIDIA flavored FSR", it's a more advanced pipeline that requires significantly more architectural alignment. FSR 3 was going to be the closest thing to an equivalent and won't run everywhere FSR 2 does.
Whether or not this is just a marketing gimmick is up to you and your own conclusions on the matter, but AMD doesn't seem to have an equivalent hardware tech for this yet. It seems to be taking steps in the right direction with the WMMA instruction for accelerating matrix multiplication in a similar fashion, but performance so far head-to-head seems lacking, and I haven't seen anything definitive out of AMD suggesting this for gaming purposes.
FSR may one day get much better, but in my personal preferences and tastes, I greatly prefer DLSS for upscaling. It tends to be sharper, better at fine details at long distances, and tends to do better with certain (literal) edge cases.
For me the problem is technology and not raw performance
DLSS and RT are massive for someone with a 4k screen but now 4k gaming hardware outside league of legends lol