Re:Commander Keen's Adaptive Tile Scrolling
by pbourke on Friday July 28, 2023 @12:58AM
(#36903234)
Not to mention: Wolfenstein 1992, Doom 1993, Doom II 1994, Quake 1996. Unbelievable pace.
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Re:Commander Keen's Adaptive Tile Scrolling
by jandrese on Friday July 28, 2023 @01:20AM
(#36903330)
The joke at the time was that if your machine was more than 6 months old it was obsolete. So many aspects of computers were developing at a breakneck pace it was almost impossible to keep up.
Re:Commander Keen's Adaptive Tile Scrolling
by beebeepka on Friday July 28, 2023 @01:42AM
(#36903427)
The Bates 4000
Yeah, I had a pretty new PC (my first one after heavy-heartedly switching from the beloved Amiga to the despised PC) when Doom was released, and all my friends would come over to play because it could run it full screen (older 386 and weaker 486 CPUs were not fast enough, so you had to reduce the size of the game screen and play with an ugly static border around it). Then just a few years later I installed the Quake demo and all I got to see was an error message. The PC had a pretty exotic IBM "Blue Lightning" CPU which was a "486SX3", i.e. it ran at 75 MHz internally, 25 MHz externally, and didn't have a built-in FPU - which was a requirement for Quake. So I realized it was time to upgrade to a Pentium CPU...
Re:Commander Keen's Adaptive Tile Scrolling
by dehrmann on Friday July 28, 2023 @03:06AM
(#36903835)
You say you've had your desktop for over a week? Throw that junk away, man, it's an antique.
Re:Commander Keen's Adaptive Tile Scrolling
by NovaDudely on Friday July 28, 2023 @02:18AM
(#36903576)
We went from Wolf3D to Quake 3 in 7 years.
So from software Ray Casting to full 3D acceleration in that time period.
7 years ago from now we had Uncharted 4, it is behind were we are now but not as much as you would think.
Re:Commander Keen's Adaptive Tile Scrolling
by HideousKojima on Friday July 28, 2023 @09:23AM
(#36906412)
And in some cases games have gone backwards, this video comparing Arkham Knight to Gotham Knights being a prime example:
Re:Commander Keen's Adaptive Tile Scrolling
by ryandrake on Friday July 28, 2023 @05:43PM
(#36913764)
For comparison, a little over a month from now will be GTA 5's 10 year anniversary, and GTA 6 is still nonexistent. Who thinks the technology leap between 5 and 6 will be anything remotely like the difference between Wolf3D and Quake 3?
Re:Commander Keen's Adaptive Tile Scrolling
by Cthulhu_ on Monday July 31, 2023 @10:58AM
(#36943589)
But also, only a few years after Wolf3D we got Toy Story in 1995, the first major CGI full feature film. Six years later in 2001 we got The Spirits Within, the first attempted full-feature photorealistic film (it hasn't aged well and it bankrupted the company at a cost of $137 million at the time). And now we live in an age where realtime graphics look better than pre-rendered CGI films from 20 years ago... which also includes Lord of the Rings come to think of it.
Re:Commander Keen's Adaptive Tile Scrolling
by midoridensha on Friday July 28, 2023 @06:07AM
(#36904868)
And somehow they managed this incredible pace of software development without modern tools like git, or probably any kind of revision control system even (RCS/CVS/ClearCase were available on Unix systems, but in the DOS world I don't think there was anything).
Re:Commander Keen's Adaptive Tile Scrolling
by BlackFingolfin on Friday July 28, 2023 @08:24AM
(#36905824)
Fun fact, Doom was actually developed on a NeXTStation, so with a Unix based OS (and predecessor to modern day macOS).
Re:Commander Keen's Adaptive Tile Scrolling
by phkahler on Friday July 28, 2023 @09:50AM
(#36906768)
>> And somehow they managed this incredible pace of software development without modern tools like git, or probably any kind of revision control system even...
It's not that hard when one guy is writing the rendering code, another doing game logic, one doing artwork, one level design, and one doing sound. Nobody is really stepping on anyone's toes.
Re:Commander Keen's Adaptive Tile Scrolling
by midoridensha on Monday July 31, 2023 @12:58AM
(#36938960)
Yes, that keeps people from stepping on each others' toes, but revision control systems are really useful even for a single developer working alone, just to track changes, make changes to try something out and be able to revert easily, etc. You can do all that of course by making a bunch of ".bak files by hand, but a modern revision control system makes it much easier.