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Re:Commander Keen's Adaptive Tile Scrolling by NovaDudely on Friday July 28, 2023 @02:18AM (#36903576)
We went from Wolf3D to Quake 3 in 7 years.

So from software Ray Casting to full 3D acceleration in that time period.

7 years ago from now we had Uncharted 4, it is behind were we are now but not as much as you would think.

Re:Commander Keen's Adaptive Tile Scrolling by HideousKojima on Friday July 28, 2023 @09:23AM (#36906412)
And in some cases games have gone backwards, this video comparing Arkham Knight to Gotham Knights being a prime example:

https://m.youtube.com/watch?v=2L3hVUPSDGc

Re:Commander Keen's Adaptive Tile Scrolling by ryandrake on Friday July 28, 2023 @05:43PM (#36913764)
For comparison, a little over a month from now will be GTA 5's 10 year anniversary, and GTA 6 is still nonexistent. Who thinks the technology leap between 5 and 6 will be anything remotely like the difference between Wolf3D and Quake 3?
Re:Commander Keen's Adaptive Tile Scrolling by Cthulhu_ on Monday July 31, 2023 @10:58AM (#36943589)
But also, only a few years after Wolf3D we got Toy Story in 1995, the first major CGI full feature film. Six years later in 2001 we got The Spirits Within, the first attempted full-feature photorealistic film (it hasn't aged well and it bankrupted the company at a cost of $137 million at the time). And now we live in an age where realtime graphics look better than pre-rendered CGI films from 20 years ago... which also includes Lord of the Rings come to think of it.