So from software Ray Casting to full 3D acceleration in that time period.
7 years ago from now we had Uncharted 4, it is behind were we are now but not as much as you would think.
It's not that hard when one guy is writing the rendering code, another doing game logic, one doing artwork, one level design, and one doing sound. Nobody is really stepping on anyone's toes.
He talked how they were always working on 2 games and would do a press release with a shipping date before they more or less even started lol
Romero just released a new book 10 days ago... Doom Guy: Life in First Person https://amzn.to/43M0rSg
The crazy part was also working 2 full time jobs essentially, 8 hours at softdisk then they would use those PCs at night for 8 hours to crank out their private games, also borrowing them on the weekends to get more work done.
Check out the evolution from the first game: https://en.wikipedia.org/wiki/Commander_Keen_in_Invasion_of_...
To the last game: https://en.wikipedia.org/wiki/Commander_Keen_in_Goodbye,_Gal...
I was playing them at the time, as a young child, and I'd forgotten the pace at which things were apparently happening.