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Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by BigglesB on Friday July 21, 2023 @05:41PM (#36820229)
I’m still pretty convinced that the only compelling use case for VR in the short-to-medium term is gaming despite both Apple & Meta apparently trying their hardest to pretend otherwise!
Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by NBJack on Friday July 21, 2023 @05:56PM (#36820448)
If there is one, single redeeming really cool feature of the Quest Pro (possibly the 2 as well, I haven't tried this), it's using your controller "upside down" as a virtual dry erase marker in Workrooms.

I just wished that was available in other apps too.

Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by willsmith72 on Friday July 21, 2023 @06:12PM (#36820646)
i still want use-anywhere sunglasses that plug into my laptop and give me monitors at an ergonomic height to use in libraries/cafes/parks. Like sightful without the weird computer
Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by pzo on Friday July 21, 2023 @06:46PM (#36820995)
Xreal come close but for this use case not ready yet but if they ever release v2 with 4k resolution per eye + programmatically dimmable shades + better software then that would be better then vision pro or oculus for this use case
Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by mellosouls on Friday July 21, 2023 @06:48PM (#36821011)
Those are already available from several brands (XReal the most well-known at the moment), though probably still in alpha mode as regards what people will actually buy and feel happy with.
Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by cma on Friday July 21, 2023 @07:04PM (#36821182)
I think all so far are pentile so text is uncomfortable to read at their resolution. It is mostly ok for games and movies.
Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by mellosouls on Friday July 21, 2023 @06:51PM (#36821045)
Plenty of great non-game apps already very popular in the Quest and other stores, that gaming-only argument has pretty much been and gone.
Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by MBCook on Friday July 21, 2023 @07:50PM (#36821608)
Apple barely showed VR and basically said nothing about games other than it will run game apps from the iOS store.

They didn’t show any native games.

Seems pretty clear to me they are explicitly trying NOT to be painted as a game device.

Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by kyriakos on Saturday July 22, 2023 @12:50AM (#36823399)
At the price point it can't be marketed as a gaming device
Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by owlbynight on Friday July 21, 2023 @08:01PM (#36821699)
I don't think you're right about this. In fact, I think the killer AR/VR apps will be utility apps.

My friends and I watch a movie in VR every week and it's the highlight of my week. It's all I use my Quest 2 for. Just sitting in a fake theater, not moving, talking over movies in spatial audio.

There is a problem with VR games. They eventually make you feel sick if you move around. They can make you sweat. Most people sit on their couch to watch T.V. to relax because they don't want to move around or sweat. VR/AR gaming is gimmicky as hell.

AR is going to kick start a revolution as soon as people discover they no longer need to go to a movie theater, deal with Ticket Master's fees, or buy a TV again. As soon as they realize they never need to buy another monitor -- or multiple monitors.

Re:Meta cancels Quest Pro, stops development of Quest Pro 2 by int_19h on Friday July 21, 2023 @08:19PM (#36821838)
Conversely, VR gaming is excellent workout. I normally hate most sports and fitness, but there's no shortage of stuff on the Quest that keeps me engaged enough to push myself into getting a good exercise.

OTOH if you just want to sit and watch a movie, a modern decently large 4K TV offers much better visuals. The only reason I see for doing that in VR is when you don't have room for a large TV - say, when travelling - but even then you don't really need a full-fledged VR for that, you just need a simple headset that can work as a secondary display (and I have such a device that connects to my phone using USB-C).