News for hackers. Stuff that matters.
Re:Xbox360 –> Windows Executable Converter by Gordonjcp on Thursday July 13, 2023 @05:37AM (#36706799)
Well, think about it this way - suppose you have a block of C code and you compile it to object code, like:

    if (hitByMissile == True) {
      lives--;
      if (lives == 0) playing = False;
    }
    ; next address is 0x8f02
it might turn into:

    ld a, (4011h)
    jr z, 8f02h
    ld a, (4020h)
    dec a
    ld (4020h), a
    jr z, 8f02h
    xor a, a
    ld (0x4021h), a
    ; next address is 8f02h
That might disassemble back to C as:

    if (var4011 != 0) {
      var4020--;
      if (var4020 == 0) {
        var4021 == 0;
      }
    }
like that. Less readable, because we have no variable names, and not identical to the source code but probably close enough, but the important thing is we don't care if we understand it or not. If we declare a variable that our original code stores at 4020h in a 16-bit address space, but it ends up somewhere wildly different in our 32-bit address space because we're recompiling on a newer machine, we don't care - we just care that the name gets used consistently.

If you then read through the disassembled source you could start to piece together what the variables are, though.

Re:Xbox360 –> Windows Executable Converter by stavros on Thursday July 13, 2023 @05:46AM (#36706855)
It's not so much the variables, but that compilation must be a lossy process. There may be many ways to interpret the assembly, and the compiler might generate different asm than the one that was decompiled.
Re:Xbox360 –> Windows Executable Converter by jacquesm on Thursday July 13, 2023 @06:08AM (#36706978)
Much less lossy than you probably would think if you've never dug through what your typical compiler outputs. There usually aren't that many ways to interpret the assembly and it doesn't matter whether it generates different assembly as long as it does the same thing.

The typical code generator for a compiler uses all kinds of boilerplate for common constructs (loops, function calls, data access) and once you know about these you can usually recognize them on sight.

Re:Xbox360 –> Windows Executable Converter by stavros on Thursday July 13, 2023 @06:38AM (#36707185)
Hmm, that's interesting, thanks Jaques.
Re:Xbox360 –> Windows Executable Converter by jacquesm on Thursday July 13, 2023 @06:50AM (#36707275)
np

Optimizing compilers can make this quite a bit harder by the way, extra passes that do all kinds of reshuffling to get rid of instructions, to combine them and to move things from memory into registers.

You can usually tell compilers to output assembly code, doing that for a program that you wrote yourself is a good exercise to see how your high level code translates into lower level code. And with optimization off all you see is the code generator's output.

Re:Xbox360 –> Windows Executable Converter by Gordonjcp on Thursday July 13, 2023 @10:19AM (#36709550)
Yeah this is where you start to see decompilers outputting C code that just looks like assembler written out as C. There was one I used to use years ago - can't remember the name, some odd commercial thing from one of the many commercial C products that never really took off - that would do a good job *mostly* but at some point start outputting blocks of code with lots of `register` variables in, and you knew it had gone out to lunch on that bit.
Re:Xbox360 –> Windows Executable Converter by jacquesm on Friday July 14, 2023 @09:53AM (#36724072)
Sourcer? If so I used to have that one, trying to remember if it did C as well or just asm. I eventually wrote my own multi-pass disassembler.