Re:GTA clone in HTML5
by freehunter on Tuesday March 06, 2012 @08:59AM
(#3670978)
Yup, that just makes my guy walk over there. I have the feeling I need a real target before it will work, but I'm the only one on the screen and the tutorial won't let me continue until I've killed something.
Re:GTA clone in HTML5
by csomar on Monday March 05, 2012 @03:28PM
(#3668209)
What I like is that they put some time to make good HD graphics and make it looks good (even though the control sucks as many have mentioned). The other HTML5 games that has a 95 GUI gave a feeling that HTML5 is going to take the gaming experience backward.
Re:GTA clone in HTML5
by grogenaut on Monday March 05, 2012 @08:47PM
(#3669297)
Controls suck. Aiming sucks. Looks crappy. Retro look is over. Get some nice vector art and make it look stylish. Get some game design and make it so you can actually kill the first guy easily so people want to keep playing. Fix the loading times. Make the tutorial at the beginning inline instead of a practice. Also, why does someone on my block want to kill me right away?
Re:GTA clone in HTML5
by raffi on Monday March 05, 2012 @03:25PM
(#3668198)
Very cool game. I keep getting a technical error and a stack trace every time I fight these guys and try to cover myself using the building to the north east of them.
Re:GTA clone in HTML5
by boyter on Monday March 05, 2012 @04:46PM
(#3668482)
Impressive. I did get a few issues which did point out its implemented using GWT.
Any thoughts on using GWT for something like this? The only other game using it that comes to mind was Quake2 but that was more a getting it to compile problem then building something from scratch.
Re:GTA clone in HTML5
by durin42 on Tuesday March 06, 2012 @10:04AM
(#3671279)
Again, an "html5" game with reliance on flash. At least this one plays without sound if you don't have a flash plugin, but what's stopping this (and seemingly everyone else) from using html5 for sound?
Re:GTA clone in HTML5
by PostOnce on Monday March 05, 2012 @04:27PM
(#3668428)
This engine is lot closer to a high res NES Legend of Zelda than GTA 1 (flat buildings, screen-scroll when you reach the edge), GTA plot/mechanics, though, I guess.
Also, the loading time were frustrating.
Make it follow the cursor!
It's really not a good gameplay mechanism at all. Also, the game crashed with a Java (!) stacktrace for me.
A+ for technical showmanship. D- for quality.
http://blog.webworks.dk/2012/03/webworksengine-html5-game-en...
Design does really matter. A good step forward.
http://www.hick.org/~raffi/gangstagangsta.tiff
Google Chrome 17.0.963.65 on MacOS X 10.6.8.
Any thoughts on using GWT for something like this? The only other game using it that comes to mind was Quake2 but that was more a getting it to compile problem then building something from scratch.