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Re:GTA clone in HTML5 by danvideo on Monday March 05, 2012 @01:57PM (#3667786)
cool concept, but I wish the aiming crosshairs could be controlled by the mouse without having to reclick and move after each shot. very frustrating.
Re:GTA clone in HTML5 by kiba on Monday March 05, 2012 @02:09PM (#3667836)
Yeah. I don't get why they don't use the same mechanic I see in other game.

Also, the loading time were frustrating.

Re:GTA clone in HTML5 by robwgibbons on Monday March 05, 2012 @10:20PM (#3669498)
I literally came back here just to say this. I love the concept but it's almost unplayable with the dragging after every shot.

Make it follow the cursor!

Re:GTA clone in HTML5 by freehunter on Monday March 05, 2012 @11:30PM (#3669653)
I can't figure out how to shoot. It's telling me to drag the mouse and release, but that just makes the dude run.
Re:GTA clone in HTML5 by redthrowaway on Tuesday March 06, 2012 @12:09AM (#3669728)
Right-click to pull your gun, drag the green crosshair that appears over your target, and release.

It's really not a good gameplay mechanism at all. Also, the game crashed with a Java (!) stacktrace for me.

Re:GTA clone in HTML5 by freehunter on Tuesday March 06, 2012 @08:59AM (#3670978)
Yup, that just makes my guy walk over there. I have the feeling I need a real target before it will work, but I'm the only one on the screen and the tutorial won't let me continue until I've killed something.

A+ for technical showmanship. D- for quality.

Re:GTA clone in HTML5 by johnyzee on Monday March 05, 2012 @02:54PM (#3668058)
Re:GTA clone in HTML5 by csomar on Monday March 05, 2012 @03:28PM (#3668209)
What I like is that they put some time to make good HD graphics and make it looks good (even though the control sucks as many have mentioned). The other HTML5 games that has a 95 GUI gave a feeling that HTML5 is going to take the gaming experience backward.

Design does really matter. A good step forward.

Re:GTA clone in HTML5 by papalalu on Monday March 05, 2012 @04:10PM (#3668354)
tbh you can get away with '95 and early graphics as "retro" - these are more like those you might find 5-7 years later, and i don't think they cut it.
Re:GTA clone in HTML5 by grogenaut on Monday March 05, 2012 @08:47PM (#3669297)
Controls suck. Aiming sucks. Looks crappy. Retro look is over. Get some nice vector art and make it look stylish. Get some game design and make it so you can actually kill the first guy easily so people want to keep playing. Fix the loading times. Make the tutorial at the beginning inline instead of a practice. Also, why does someone on my block want to kill me right away?
Re:GTA clone in HTML5 by raffi on Monday March 05, 2012 @03:25PM (#3668198)
Very cool game. I keep getting a technical error and a stack trace every time I fight these guys and try to cover myself using the building to the north east of them.

http://www.hick.org/~raffi/gangstagangsta.tiff

Google Chrome 17.0.963.65 on MacOS X 10.6.8.

Re:GTA clone in HTML5 by boyter on Monday March 05, 2012 @04:46PM (#3668482)
Impressive. I did get a few issues which did point out its implemented using GWT.

Any thoughts on using GWT for something like this? The only other game using it that comes to mind was Quake2 but that was more a getting it to compile problem then building something from scratch.

Re:GTA clone in HTML5 by methoddk on Monday March 05, 2012 @02:06PM (#3667821)
Awesome! Works phenomenally in Chrome. The crosshair mechanism is difficult to control, though,
Re:GTA clone in HTML5 by rasengan on Monday March 05, 2012 @03:30PM (#3668214)
Not only a cool implementation, but, amazing music and amazing character words. "It's like that cuz!"
Re:GTA clone in HTML5 by durin42 on Tuesday March 06, 2012 @10:04AM (#3671279)
Again, an "html5" game with reliance on flash. At least this one plays without sound if you don't have a flash plugin, but what's stopping this (and seemingly everyone else) from using html5 for sound?
Re:GTA clone in HTML5 by PostOnce on Monday March 05, 2012 @04:27PM (#3668428)
This engine is lot closer to a high res NES Legend of Zelda than GTA 1 (flat buildings, screen-scroll when you reach the edge), GTA plot/mechanics, though, I guess.
Re:GTA clone in HTML5 by andyfraley on Monday March 05, 2012 @03:25PM (#3668196)
looks good but the controls suck
Re:GTA clone in HTML5 by joezhou on Monday March 05, 2012 @04:24PM (#3668410)
dislike the drop release to fire, but everything else is AMA-ZING!
Re:GTA clone in HTML5 by alpb on Monday March 05, 2012 @03:33PM (#3668224)
No progress on loading window with OS X Safari latest.
Re:GTA clone in HTML5 by sad_panda on Tuesday March 06, 2012 @02:33AM (#3670074)
This just strikes me as a wee bit racist.
Re:GTA clone in HTML5 by saulkw on Tuesday March 06, 2012 @05:55AM (#3670465)
yo bitch, y u be trippin?