saulkw
Re:Using C for a specialized data store
on Wednesday March 07, 2012 @09:46AM (#3675628)
Can you elaborate?
Re:Using C for a specialized data store
on Wednesday March 07, 2012 @08:47AM (#3675439)
Memory isn't an issue. It's processing the data and turning the storage into a format the client can read. A big blob isn't easy to send to the client unless it's an image or something and then it becomes an issue when you want to manipulate the data or process it.
Re:Using C for a specialized data store
on Wednesday March 07, 2012 @06:10AM (#3675066)
That sounds like a good option. Thanks, will note it.
Re:Using C for a specialized data store
on Wednesday March 07, 2012 @06:03AM (#3675055)
It's more the iteration of each pixel and it's neighbor (of which there are 8) making it around 9.6 million iterations.
We will probably head towards redis in the future when precise backups are essential. Undecided what will do this processing though.
Re:Using C for a specialized data store
on Wednesday March 07, 2012 @05:21AM (#3674992)
We were looking at that (as well as riak) but processing the data would require pulling all the data into PHP. I guess you could do the processing in C but it's then just as easy to store it there as well.
Re:GTA clone in HTML5
on Tuesday March 06, 2012 @05:55AM (#3670465)
yo bitch, y u be trippin?
Re:Ask HN: An idea to build a marketplace for game accounts, is it legal?
on Tuesday February 28, 2012 @12:32AM (#3642035)
How would you weed out the scammers? Would be fairly easy to doctor a screenshot to have more items/levels etc.
Re:The Million Dollar Homepage - One piece of Internet history
on Tuesday February 21, 2012 @09:19PM (#3619082)
Plenty here: http://pixenomics.com/ :P
Why pixel advertising failed and a simple attempt at fixing it
10 absolutely shameless ways to market online for next to nothing
Show HN: Our web-based game where Risk meets the Million Dollar Home Page
How we sent 1.2 million pixels to players of our HTML5 game
Re:Pixenomics: invade, trade and color pixels in this new HTML5 game
on Saturday February 04, 2012 @07:46PM (#3552879)
Pixenomics is the game of pixel ownership by force or wealth. Invade neighboring pixels by strategically choosing a color.
The server is a bit slow with the budget of two uni students, hoping to upgrade soon.
Pixenomics: invade, trade and color pixels in this new HTML5 game
Pixenomics is the game of pixel ownership by force or wealth. Invade neighboring pixels by strategically choosing a color. The server is a bit slow with the budget of two uni students, hoping to upgrade soon.