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Re:GTA clone in HTML5 by danvideo on Monday March 05, 2012 @01:57PM (#3667786)
cool concept, but I wish the aiming crosshairs could be controlled by the mouse without having to reclick and move after each shot. very frustrating.
Re:GTA clone in HTML5 by kiba on Monday March 05, 2012 @02:09PM (#3667836)
Yeah. I don't get why they don't use the same mechanic I see in other game.

Also, the loading time were frustrating.

Re:GTA clone in HTML5 by robwgibbons on Monday March 05, 2012 @10:20PM (#3669498)
I literally came back here just to say this. I love the concept but it's almost unplayable with the dragging after every shot.

Make it follow the cursor!

Re:GTA clone in HTML5 by freehunter on Monday March 05, 2012 @11:30PM (#3669653)
I can't figure out how to shoot. It's telling me to drag the mouse and release, but that just makes the dude run.
Re:GTA clone in HTML5 by redthrowaway on Tuesday March 06, 2012 @12:09AM (#3669728)
Right-click to pull your gun, drag the green crosshair that appears over your target, and release.

It's really not a good gameplay mechanism at all. Also, the game crashed with a Java (!) stacktrace for me.

Re:GTA clone in HTML5 by freehunter on Tuesday March 06, 2012 @08:59AM (#3670978)
Yup, that just makes my guy walk over there. I have the feeling I need a real target before it will work, but I'm the only one on the screen and the tutorial won't let me continue until I've killed something.

A+ for technical showmanship. D- for quality.