Re:Godot 4.1 Is Released
by gardaani on Thursday July 06, 2023 @07:50AM
(#36614431)
Godot 4 has no support for iOS or Android. I'll keep using Unity.
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This is disproven with a quick google search ...
You can export Android and iOS build files right from the editor, people have published successful Godot apps to both app stores ...
https://itch.io/games/made-with-godot/platform-ios lists a bunch of games, many of which are available on the Play Store as well ...
Re:Godot 4.1 Is Released
by mariusseufzer on Thursday July 06, 2023 @08:09AM
(#36614576)
I shipped Discounter Strike to the AppStore last week. Built with Godot 4!
https://apps.apple.com/de/app/discounter-strike/id1661324544...
Re:Godot 4.1 Is Released
by victorbjorklund on Thursday July 06, 2023 @08:25AM
(#36614728)
Well done. Just tried it. Perfect causual game and even if I recognize the game play (not a bad thing) it was actually more fun hitting shoppers with my cart!
Re:Godot 4.1 Is Released
by mariusseufzer on Friday July 07, 2023 @09:20AM
(#36631330)
Ha thanks! I know the quality isn’t the best, but I’m still proud of myself because it’s my first game and I actually shipped something!
Re:Godot 4.1 Is Released
by neuspadrin on Thursday July 06, 2023 @08:35AM
(#36614842)
I'm going to guess they set a requirement of C#/.NET to help their move from Unity, which currently isn't supported for iOS and Android as of right now.
"As of Godot 4.0, exporting .NET projects is supported for desktop platforms (Linux, Windows and macOS). Other platforms will gain support in future 4.x releases."
Re:Godot 4.1 Is Released
by pachorizons on Thursday July 06, 2023 @08:17AM
(#36614659)
Less than two minutes into Godot's own documentation: https://docs.godotengine.org/en/stable/tutorials/export/expo...
https://docs.godotengine.org/en/stable/tutorials/export/expo...
Godot has support for both of them?