His mistake wasn't in assessing the issues, just that he could not see that there's software solutions to fix those.
The complaints were valid, but they weren't nearly enough to make the device bad.
Now, how many people can spend $3500 on a headset where the main use cases are "watch a movie", when those same people probably also have a really nice TV? Everyone keeps talking about how it's "very interesting" but how many of you have actually tried to watch a movie in a VR headset? It's not comfortable, not just from screen specs, since those don't really matter. The weight and face gasket suck to have on. You can't engineer that away.
https://512pixels.net/2009/01/early-macintosh-reviews-show-d...
> Apple makes the arrogant assumption of thinking that it knows what you want and need. It, unfortunately, leaves the “why” out of the equation — as in “why would I want this?” The Macintosh uses an experimental pointing device called a ‘mouse’. There is no evidence that people want to use these things. I dont want one of these new fangled devices.
John C. Dvorak
I've been idly imagining how my work experience would be different if I had eye tracking and hand gesture recognition these last few days, and I keep noticing times when I wish I had it.
> Third, users will detest the touch screen interface due to its lack of tactile feedback. Using a thumb keyboard, as on the very popular Treo phone, allows the user to feel the keys and know subconsciously that he’s about to press this one and not the one next to it. A touch screen doesn’t allow that, so the user will have to be looking at the keyboard at all times while using it.
http://suckbusters2.blogspot.com/2007/06/apple-iphone-debut-...