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Re:Planescape: Torment pitch document (1997) [pdf] by j1elo on Saturday June 17, 2023 @07:29AM (#36369271)
What were the chances? I installed Planescape Torment last night, to play around a bit with it. It's been sitting in my "to-try" list for at least 15 years!

I'm however not very fond of having to sit down on my desk to play games with keyboard and mouse, though... I already spend enough of my life sitting in the exact same position for work. That alone discourages me from playing several old games I own (and not so old, like the newer X-Com) and even the newer Monkey Island game (which of course is sitting in the same list for some years now too)

Re:Planescape: Torment pitch document (1997) [pdf] by jaggederest on Saturday June 17, 2023 @07:34AM (#36369314)
Well, if there's one game worth your time, PS:T is probably it. Arguably one of the best cRPGs of all time.
Re:Planescape: Torment pitch document (1997) [pdf] by WastingMyTime89 on Saturday June 17, 2023 @08:04AM (#36369501)
People have rose tinted glasses when they talk about old games.

PS:T was a cut above the other cRPGs of its time mainly because it had adequate writing and an engaging story when most others cRPGs were trite. Still eveything after Raven’s maze is frankly average until the ending which is good again and the gameplay outside of dialogue is frankly uninteresting. It’s in a lot of way like the original Dark Soul whose last half is so aweful I’m not sure the awesome first one is enough to redeem the game.

PS:T has now been bested by plenty of modern cRPGs. I’m not sure it’s worth revisiting considering how long it is.

Re:Planescape: Torment pitch document (1997) [pdf] by xanathar on Saturday June 17, 2023 @08:33AM (#36369684)
I am a Planescape Torment extreme fanboy and... I have to agree.

But it's still worth playing, it is still better than the median cRPG almost 25 years later, and it remains a milestone in cRPGs history: i.e. just like Sgt Peppers or Dark Side of the Moon are still worth listening today.

Re:Planescape: Torment pitch document (1997) [pdf] by fbdab103 on Saturday June 17, 2023 @11:17AM (#36370943)
You do not get to lay down such criticism without offering alternative suggestions. What is your top-tier classic or modern cRPG?

Edit: Not a fanboy defensiveness or anything. Just rare to see the contrarian opinion on this, and genuinely curious. Other than the trash combat, I really enjoyed my time with PST.

Re:Planescape: Torment pitch document (1997) [pdf] by xanathar on Saturday June 17, 2023 @12:38PM (#36371808)
I think all things considered BG2 aged better - it had less exciting plot, but it balanced better all the aspects.

That said, I would nudge Pillars of Eternity and Pathfinder: Kingmaker above PST as they have an equally good amount of story, NPC interaction, they balance combat better. Pillars II, Wrath of the Righteous and Tides of Numenera, otoh, are below the PST bar in my opinion but ymmv depending on tastes. On the Divinity side, DOS:2 is also a good competitor in the list, although I find it the story tends to be too diluted by combat.

Notably many of the titles I listed above have had Avellone involved at some point (I think he had been involved with Numenera, DOS:2, Pillars I and Kingmaker, maybe more).

I was very skeptical about BG3, especially because even if I listed DOS:2 above, I didn't really like it too much, I'm no Larian fan. But I played the early access and it seems to be golden good so far.

Otoh I replayed (for the billionth time?) all IE games recently and while I still consider PST to be the best IE game ever (only BG2 comes close) it's definitely not uniform. The plot weakens after leaving Sigil, and so do side quests and non-linearity (it's actually pretty linear overall, but after Sigil it doesn't even maintain the illusion). Even the interactions with NPCs are sometimes lackluster (e.g. I would have "pushed" Morte more on the "don't trust the skull" bit) I felt (but it's personal opinion I'd say) that many interactions in PoE went deeper than that.

Anyway, these are opinions and I know of at least one PST fan who would trash the PoEs, Numenera and the Pathfinders (but loved DOS:2), so YMMV.

Re:Planescape: Torment pitch document (1997) [pdf] by pmoriarty on Saturday June 17, 2023 @09:44PM (#36376543)
I found the first Pillars of Eternity game incredibly boring, and actually liked the 2nd one more... though I also grew bored of it before too long. BG2 was ok, but I don't think any of these games can hold a candle to PS:T in terms of writing.

I haven't tried Pathfinder: Kingmaker, because it has an enormous number of very negative reviews, so I'm surprised you'd put it in the same league as PS:T.

Re:Planescape: Torment pitch document (1997) [pdf] by pcthrowaway on Saturday June 17, 2023 @02:32PM (#36373031)
> Sgt Peppers

Interesting.. I consider this one of the best albums of all time, unrelated to the "standards of the time" or whatever.

I also don't think I've played a CRPG I enjoyed as much as Planescape. Some of the fallout games may have been pretty close, though I never finished any of them

Re:Planescape: Torment pitch document (1997) [pdf] by valvar on Saturday June 17, 2023 @09:13AM (#36369910)
>It’s in a lot of way like the original Dark Soul whose last half is so aweful I’m not sure the awesome first one is enough to redeem the game.

What are you talking about? I've never heard this take before. I found it fantastic all the way through. Maybe introducing the lord vessel was a poor design choice, but it's a minor fault.

Re:Planescape: Torment pitch document (1997) [pdf] by WastingMyTime89 on Saturday June 17, 2023 @09:27AM (#36369988)
It’s a fairly common opinion even amongst fans of the Soul games. Basically everything after Anor Londo was rushed through as the budget dwindled and the game had to be released.

The catacombs are just a smudgy mess with a couple of uninteresting ennemies and a mid-boss without any worthwhile patterns. The depth is just reskinned old ennemies you have to plod through one after the other before what’s probably the worst boss in the soul games. Even the better areas like Duke’s Archive, Crystal Cave or New Londo are inferiorly designed retread of previous ideas. The true genius of the game - the looping-on-itself level design - is over and you spend your time in this very bland linear areas wishing it was over already.

Honestly if the game stopped after fighting Orstein and Smough, it would be a better game overall.

The DLC is good again however. You can tell FromSoft got additional budget for it.

Re:Planescape: Torment pitch document (1997) [pdf] by iamacyborg on Saturday June 17, 2023 @10:14AM (#36370334)
If you want to see what rushed looks like, compare Revenant[1] before and after the major underground section.

[1]: https://en.wikipedia.org/wiki/Revenant_(video_game)

Re:Planescape: Torment pitch document (1997) [pdf] by tmtvl on Saturday June 17, 2023 @05:26PM (#36374799)
Yeah, East Ahkuilon is pretty decent, the caves kinda outstay their welcome, West Ahkuilon tries to hang in there, but after you defeat Teleporty McFireball things really take a nosedive.
Re:Planescape: Torment pitch document (1997) [pdf] by iamacyborg on Sunday June 18, 2023 @06:44AM (#36379009)
It’s a shame, it seemed to me at the time that the game had a lot of potential and the core systems were quite fun.
Re:Planescape: Torment pitch document (1997) [pdf] by bee_rider on Saturday June 17, 2023 @11:08AM (#36370837)
There’s lots of praise for the connected, looping level design, and I see claims that the lord vessel ruins that… but most of their subsequent games featured easy teleportation, right? Walking around gets old, IMO.
Re:Planescape: Torment pitch document (1997) [pdf] by tmtvl on Saturday June 17, 2023 @05:51PM (#36375036)
The original Souls game, Demon's Souls also featured easy teleportation. It's kinda like the difference between Morrowind and Oblivion: in one game you're running around everywhere until you get the means to fast travel and in the other you can zip to and from discovered locations from the start of the game.
Re:Planescape: Torment pitch document (1997) [pdf] by Certhas on Saturday June 17, 2023 @09:55AM (#36370173)
Talking about the gameplay outside the dialogue is a bit silly though. Why people still love it are writing and plot. The mechanics were simply the bog standard mechanics of the day and don't matter much.

Which games would you say have bested it in terms of writing/plot? I see a few but not very many really. Disco Elysium would be the first but that also stands alone in terms of quality. (That said, don't get to game much anymore so could very well have missed a lot...).

Re:Planescape: Torment pitch document (1997) [pdf] by Arainach on Saturday June 17, 2023 @12:53PM (#36371967)
Dialog doesn't make it "one of the best cRPGs of all time" or even necessarily worth playing in 2023. That's the rose tinted glasses.

The gameplay is absolutely an important part of "should I play this now".

Plenty of games that were good when they came out aren't worth investing hours in today. Bioshock Infinite comes to mind.

Re:Planescape: Torment pitch document (1997) [pdf] by pcthrowaway on Saturday June 17, 2023 @02:03PM (#36372709)
I disagree, I want a game to have either passable gameplay or for its gameplay to just get out of the way.

If a game is relatively linear (think Last of Us, To the Moon, Alan Wake), I'm actually inclined to just watch a lets play because I can skip the "gameplay" parts.

Maybe that makes me the minority, but I don't think it invalidates the opinions of people saying PS:T was a phenomenal game even if the gameplay was nothing special

Re:Planescape: Torment pitch document (1997) [pdf] by WastingMyTime89 on Saturday June 17, 2023 @10:03PM (#36376647)
How is it silly?

PS:T is a cRPGs not a visual novel. There is an actual game you have to play around the dialogues and this game is not particularly complex, engaging or even that fun as demonstrated by the rest of my comment lamenting the part of the game after Raven’s maze which is notorious for having lots of boring combats and less dialogue than the rest of the game.

People excuse the mechanics both because the plot was original and because they have forgotten as this part of the game is unremarkable. It still make for a less than stellar experience when you play it today.

Re:Planescape: Torment pitch document (1997) [pdf] by arp242 on Saturday June 17, 2023 @11:06AM (#36370821)
The "game" part isn't very good and arguably it's more "interactive fiction" than "game", but I don't think this has anything to do with the age of it – this is the case for quite a few RPGs that focus more on the story, including newer ones. These kind of games trailing off a bit towards the end is also somewhat common.

There are also very few cRPGs of the same type; maybe about 20 in total? Note I don't consider all these first-person action-RPGs the same "type"; it's cool if you're in to that, but I'm not really.

At any rate, I don't think it's a perfect game, but IMHO it holds up very well.

Re:Planescape: Torment pitch document (1997) [pdf] by pmoriarty on Saturday June 17, 2023 @12:17PM (#36371572)
"People have rose tinted glasses when they talk about old games. PS:T was a cut above the other cRPGs of its time mainly because it had adequate writing and an engaging story when most other cRPGs were trite."

Adequate writing? The writing of 99.9% of games is simply atrocious, and PS:T was and still is miles above them.

"PS:T has now been bested by plenty of modern cRPGs"

It's been bested on the gameplay and graphics level, but I've yet to find a game with better writing.

Re:Planescape: Torment pitch document (1997) [pdf] by jaggederest on Saturday June 17, 2023 @05:37PM (#36374911)
I disagree. I'd be interested to hear which games you think are comparable or superior - I'd like to play them, if I haven't!

I think the only comparable games recently have been mostly outside what I would consider the cRPG genre, taken strictly: Elden ring, horizon zero dawn / forbidden west, recent Zelda franchise entries, RDR/RDR2, I was a Teenage Exocolonist

Witcher 3 is probably the strongest challenger, I think.

I haven't played Disco Elysium but I hear good things. I don't think the Mass Effect series fully measures up, though it's definitely in the ballpark. Same for the Elder Scrolls series - suffers the opposite problem from PS:T, that the gameplay is solid but the plot fails.

Re:Planescape: Torment pitch document (1997) [pdf] by modeless on Saturday June 17, 2023 @07:49AM (#36369406)
Seems like this is the problem Steam Deck solves.
Re:Planescape: Torment pitch document (1997) [pdf] by j1elo on Saturday June 17, 2023 @08:00AM (#36369470)
The Steam Deck came to completely replace my gaming on PC precisely because of this, but mouse+keyboard type games are a mixed bag of experiences... depends a lot on each game.

This one seems to run great, touch screen probably helps a lot. Only complaints seem to be small text on screen:

https://www.protondb.com/app/466300

I also wasn't able to adapt to first person shooters, after a life of playing with mouse, it is almost impossible for me to not feel that gamepad controls are clunky.

Re:Planescape: Torment pitch document (1997) [pdf] by hutzlibu on Saturday June 17, 2023 @07:52AM (#36369423)
How do you replace a mouse with it?

Is it with a touchscreen or knobs on the side?

I think I would still miss a mouse for precision and speed with that ..

Re:Planescape: Torment pitch document (1997) [pdf] by mateuszf on Saturday June 17, 2023 @07:56AM (#36369437)
It has a touchscreen, two joysticks and two touchpad likes surfaces, you can configure them how you like.

However the screen is 7 inches and text in games like this or early Fallouts is too small for me, so I planned to use SD for them but resigned.

Re:Planescape: Torment pitch document (1997) [pdf] by WillAdams on Saturday June 17, 2023 @07:58AM (#36369451)
Most of the Infinity Engine games play very well on a Windows tablet with an active stylus.

Unfortunately, PST is an early iteration of the engine and I had problems with inventory manipulation --- not sure if that was ever addressed.

Re:Planescape: Torment pitch document (1997) [pdf] by IggleSniggle on Saturday June 17, 2023 @11:10AM (#36370859)
There are capacitive touchpads on both sides of the deck, but calling them that really sells them short. It has an extensive controller mapping system. I play a lot of strategy and RTS games, and they can be set up with a wide variety of customizable overlays and haptics, that you can mix with button-chording as desired
Re:Planescape: Torment pitch document (1997) [pdf] by NamTaf on Saturday June 17, 2023 @01:17PM (#36372195)
It's worth also emphasising that they can be combined, so that you can combine the touchpads with the gyro such that the touchpads do coarse mouse movement and the gyro does the fine tweaking. This is apparently surprisingly effective, though I've not tried it myself.

Similarly, for FPS the gyro can be used for additional aiming and even set such that it's only enabled when one of the joysticks is touched (via the capacitive receiver).

Re:Planescape: Torment pitch document (1997) [pdf] by tmoravec on Saturday June 17, 2023 @07:55AM (#36369433)
If it helps, I've played PS:T on an ipad and it was playable.
Re:Planescape: Torment pitch document (1997) [pdf] by NikolaNovak on Saturday June 17, 2023 @08:17AM (#36369575)
What are your other methods of playing besides keyboard and mouse?

The newest monkey Island is steam Deck verified and also works with gamepad on your tv computer etc :)

I think new x-com games are steam deck playable. And original xcom game is eminently playable on any old laptop :)

Re:Planescape: Torment pitch document (1997) [pdf] by NamTaf on Saturday June 17, 2023 @01:14PM (#36372170)
One of the steam deck's really underappreciated features is the trackpads. You can use them to play a whole heap of KB+M games that were otherwise off bounds for a handheld.

I've been playing through the Sam & Max episodic games this way: trackpad for pointer, and buttons for clicks. It doesn't need fast-paced interactions so it's very forgiving there. When more speed is needed, I've heard others combine the trackpad with some minor gyro mouse input such that the touchpad does the coarse pointer manipulation and then gyro does the fine detail. Apparently you can get quite fast with this approach.

Re:Planescape: Torment pitch document (1997) [pdf] by VHRanger on Saturday June 17, 2023 @08:18AM (#36369580)
P:T is available on android as a beamdog port.

It plays very nicely for that format.

Re:Planescape: Torment pitch document (1997) [pdf] by pluijzer on Saturday June 17, 2023 @08:25AM (#36369624)
PS:T is also available for iOS, Android and Switch. The controls have been adapted for the platforms and play great.

And ofcourse like others have pointed out the Steam Deck is amazing also older games.

The new Monkey Island is also available for atleast the Switch btw.

Re:Planescape: Torment pitch document (1997) [pdf] by j1elo on Saturday June 17, 2023 @01:10PM (#36372134)
Sadly the deprecation of 32-bit Android apps has done a lot of damage to backwards compatibility...

Wonder what would have happened if Android was a Microsoft platform :-)

https://forums.beamdog.com/discussion/87197/pst-ee-on-androi...

Basically, the game doesn't work any more on my Android 13 device, because devs need to go back to it and recompile the sources for 64-bit ARM.

Naturally with a change like that with no compatibility layer available, there will be tons of apps and games left behind as abandonware, because their devs have better things to do (if they are even still around, at all!) than going back and recompiling all their source code. We'll see if BeamDog ever gets to it for PS:T!

Re:Planescape: Torment pitch document (1997) [pdf] by hombre_fatal on Saturday June 17, 2023 @09:25AM (#36369982)
When I lived in a house with a treadmill, I hooked my Macbook up to a TV and used a gamepad mapped to mouse (move, click, scroll) input to play a lot of older games while walking. It’s what inspired me to build my own remap software.

Because yeah I can’t sit at a computer to play games.

Re:Planescape: Torment pitch document (1997) [pdf] by cmcmcm on Saturday June 17, 2023 @12:13PM (#36371521)
Can you tell me more about the gamepad and software you used? I've been looking for a decent solution like this for ages.
Re:Planescape: Torment pitch document (1997) [pdf] by User23 on Saturday June 17, 2023 @10:44AM (#36370616)
The Torment enhanced edition plays great on the iPad. I assume there is an Android release too.
Re:Planescape: Torment pitch document (1997) [pdf] by axus on Saturday June 17, 2023 @10:50AM (#36370671)
I purchased "Planescape: Torment: Enhanced" in Google Play on my Amazon Fire tablet a couple years ago. Probably missed out on a few keyboard shortcuts, but like you I don't sit at the computer for gaming much anymore.
Re:Planescape: Torment pitch document (1997) [pdf] by channel_t on Saturday June 17, 2023 @04:33PM (#36374270)
I definitely feel this ever since switching primarily to remote work. I buy PC games periodically that are often amazing but I struggle to find myself able to dedicate much time to them because I already spend way too much time in the room taking care of work stuff. Console games are more doable because I can play them on the couch.

Does this make me want to go back into the office full time? Not sure. The quick commute from my bed to my desk might be worth the sacrifice, but part of me definitely longs for the work of the before times.

Re:Planescape: Torment pitch document (1997) [pdf] by caseysoftware on Saturday June 17, 2023 @10:09PM (#36376679)
X-Com 1 & 2 on ipad are good too. Sure, you don't have the same flexibility as on the computer but it's nice NOT to be tied to the same device in the same place.
Re:Planescape: Torment pitch document (1997) [pdf] by daishi424 on Sunday June 18, 2023 @05:14AM (#36378557)
XCOM (2012) is super convenient with a gamepad, I finished both new games (with Long War mod on top) with a 360 controller.

Give it a try, its control scheme is designed very well.