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Re:A Developer's View of Vision Pro by macintux on Monday June 12, 2023 @02:08PM (#36298196)
From your experience with it, what do you think about the fatigue factor, either visually or just neck strain? From all accounts it’s quite heavy.
Re:A Developer's View of Vision Pro by ladberg on Monday June 12, 2023 @02:21PM (#36298436)
For reference I was already pretty used to gaming in VR on inferior headsets before working on the Vision Pro, so I might be more forgiving of issues than your average person.

I'd say that eye strain wasn't really an issue at all for me. When you take off the headset after a while inside of it you kinda get a jarring transition back to normal vision instead of passthrough, but passthrough doesn't have any noticeable issues when you're inside of it. It's almost like waking up from a dream where stuff feels different and you can't exactly place why.

As for physical weight, it's lighter than other VR headsets I'm used to but obviously more than a pair of ski goggles. I'll echo MKBHD's thoughts that the most noticeable strain was on my nose because my lightseal (like the WWDC demos) wasn't as personalized as the version you'd get as a customer, so I fully expect that to be a non-issue.

Re:A Developer's View of Vision Pro by robert_tweed on Monday June 12, 2023 @02:46PM (#36298915)
How is it in terms of heat & condensation build-up? Is there a certain amount of time after which it starts getting uncomfortable?

Also, is passthrough good enough for things like typing, so you don't get an uncanny valley sense of the keys being just slightly off visually compared to your proprioception & touch?

Re:A Developer's View of Vision Pro by ladberg on Monday June 12, 2023 @02:51PM (#36299012)
Heat and condensation build up is a complete non-issue due to the built in fans! I've never once felt hot or stuffy inside the Vision Pro, and I totally do on other VR headsets.

I don't really look at my keyboard while typing so that's also a non-issue. For stuff where you really need hand-eye coordination it's totally fine at normal arms-length but gets worse as you get closer to your face. Finding a key on the keyboard with your eyes is not a big deal but if you try to drink from a glass of water you'll likely spill it on yourself the first time (and then eventually get used to it).

Re:A Developer's View of Vision Pro by sleepybrett on Monday June 12, 2023 @03:17PM (#36299429)
So you can pair bluetooth peripherals to it.. thats good to know, I assumed it but maybe missed that in the initial preso (i was watching while in a meeting). That's one thing i hate about my index. It's impossible to drink a soda while wearing it without a straw, the geometry just isn't compatible.
Re:A Developer's View of Vision Pro by MBCook on Monday June 12, 2023 @02:54PM (#36299072)
Is that because the ‘warping’/offset used to try to hide the cameras not being right where your eyes actually are starts to lose its effectiveness?

I wondered about that.

Great to hear about heat. That was always an issue for me in other headsets.

Re:A Developer's View of Vision Pro by ladberg on Monday June 12, 2023 @03:17PM (#36299440)
To be honest I'm not entirely sure what reprojection is like on the final device or even if it exists at all, so my experience might be off. There may have been things that changed since I left and I'm not sure what the final plans were.
Re:A Developer's View of Vision Pro by MBCook on Monday June 12, 2023 @03:27PM (#36299575)
I didn’t necessarily mean reprojection but whatever ‘trick’ is done to hide that the cameras aren’t in the same physical location the users eyes are without the headset on.

Either way, very fair.

Re:A Developer's View of Vision Pro by musictubes on Monday June 12, 2023 @05:36PM (#36301532)
Right, parallax will be more noticeable the closer you move your hand to your face.
Re:A Developer's View of Vision Pro by MBCook on Monday June 12, 2023 @09:01PM (#36303728)
That’s the word. Thanks.
Re:A Developer's View of Vision Pro by fudged71 on Monday June 12, 2023 @05:34PM (#36301503)
I have ADHD and can definitely say that I experience "time blindness" with technology, and being on the internet.

I'm not sure how common this is for neurotypicals with VR headsets. With Vision Pro have you experienced losing track of time? Or does the AR passthrough seem to help with this?

Re:A Developer's View of Vision Pro by ladberg on Monday June 12, 2023 @06:17PM (#36302058)
I have experienced what you're describing while gaming on my personal VR headset, but never with Vision Pro.

I'm not sure if that's due to the passthrough or the fact that I was only ever using it to actively do work (and I usually mean work on stuff for the Vision Pro itself, not just "normal" dev work).

Re:A Developer's View of Vision Pro by jondwillis on Monday June 12, 2023 @02:16PM (#36298349)
Unironically it might be smart to start 3d printing and testing some iNeckBrace designs.
Re:A Developer's View of Vision Pro by daemonk on Monday June 12, 2023 @02:38PM (#36298761)
I actually would not mind a ceiling mounted design where the headset is counterweighted so it is essentially "floating" and you pull it down to put on your head. I know it will take away from the mobility of the headset, but I am okay with being stuck to a 6ft radius while working. It could also charge through the ceiling.
Re:A Developer's View of Vision Pro by Vecr on Monday June 12, 2023 @02:24PM (#36298499)
Or a bump helmet and hook the whole thing to the Night Vision Goggle mount on the front (like the new IVAS design), and put counterweights on the back to prevent it from shifting down. That could take a lot of pressure off your face and make the whole headborne system more balanced.
Re:A Developer's View of Vision Pro by kitsunesoba on Monday June 12, 2023 @02:34PM (#36298694)
Counterweights are already a pretty common thing for existing VR headsets. Some people will strap a battery pack to the back strap of their headsets, and there's enough tethered players looking for plain counterweights that's there's a small cottage industry around custom made heavy metal counterweights.

Here's the one that I bought to use with my "frankenquest" (Vive Deluxe Audio Strap on a Quest 2) setup: https://www.studioformcreative.com/product-page/vive-das-200...