To be honest I'm not entirely sure what reprojection is like on the final device or even if it exists at all, so my experience might be off. There may have been things that changed since I left and I'm not sure what the final plans were.
I didn’t necessarily mean reprojection but whatever ‘trick’ is done to hide that the cameras aren’t in the same physical location the users eyes are without the headset on.
Either way, very fair.
Re:A Developer's View of Vision Pro
by musictubes on Monday June 12, 2023 @05:36PM
(#36301532)
Right, parallax will be more noticeable the closer you move your hand to your face.
I wondered about that.
Great to hear about heat. That was always an issue for me in other headsets.