Re:A Developer's View of Vision Pro
by jondwillis on Monday June 12, 2023 @02:16PM
(#36298349)
Unironically it might be smart to start 3d printing and testing some iNeckBrace designs.
[ Parent
| on HN ]
I actually would not mind a ceiling mounted design where the headset is counterweighted so it is essentially "floating" and you pull it down to put on your head. I know it will take away from the mobility of the headset, but I am okay with being stuck to a 6ft radius while working. It could also charge through the ceiling.
Or a bump helmet and hook the whole thing to the Night Vision Goggle mount on the front (like the new IVAS design), and put counterweights on the back to prevent it from shifting down. That could take a lot of pressure off your face and make the whole headborne system more balanced.
Re:A Developer's View of Vision Pro
by kitsunesoba on Monday June 12, 2023 @02:34PM
(#36298694)
Counterweights are already a pretty common thing for existing VR headsets. Some people will strap a battery pack to the back strap of their headsets, and there's enough tethered players looking for plain counterweights that's there's a small cottage industry around custom made heavy metal counterweights.
Here's the one that I bought to use with my "frankenquest" (Vive Deluxe Audio Strap on a Quest 2) setup: https://www.studioformcreative.com/product-page/vive-das-200...