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Re:Apple Silicon Macs now natively support Unreal Engine 5 by koromak on Friday May 12, 2023 @01:31PM (#35919283)
I don't do app development, is targeting Apple Silicon difficult? Don't know what the build process is, but so many apps don't support it I imagine its not a simple case of running a different compiler.
Re:Apple Silicon Macs now natively support Unreal Engine 5 by hgs3 on Friday May 12, 2023 @01:39PM (#35919408)
> I don't do app development, is targeting Apple Silicon difficult?

In the case of GPU accelerated applications, like Unreal Engine, you need to reimplement all the rendering logic in Apple's Metal graphics API. That's no small feat for a big engine like Unreal.

Re:Apple Silicon Macs now natively support Unreal Engine 5 by sillysaurusx on Friday May 12, 2023 @02:01PM (#35919720)
Or stick with OpenGL 2. That’s the route I went with for NoH.

Not an option for Unreal for obvious reasons, but it’s an option when you don’t need compute shaders. And believe it or not, the latest techniques won’t get you much further than GL 2 in terms of visual fidelity.

Re:Apple Silicon Macs now natively support Unreal Engine 5 by Rhedox on Friday May 12, 2023 @08:11PM (#35924082)
That was already the case with x86 Macs.
Re:Apple Silicon Macs now natively support Unreal Engine 5 by lockhouse on Friday May 12, 2023 @02:15PM (#35919985)
In this case I believe the delay was due to the strained relationship between Epic and Apple due to disagreements over the App Store.

From a technical perspective Unreal already supports iOS on 64-bit ARM processors, so it should have been a fairly straightforward port.

Re:Apple Silicon Macs now natively support Unreal Engine 5 by lostgame on Friday May 12, 2023 @03:38PM (#35921232)
I’m an iOS developer and I somehow didn’t consider that supporting iOS for these kinds of graphics intensive projects pretty much automatically makes M1/2/3 support easier.