Re:Apple Silicon Macs now natively support Unreal Engine 5
by sillysaurusx on Friday May 12, 2023 @02:01PM
(#35919720)
Or stick with OpenGL 2. That’s the route I went with for NoH.
Not an option for Unreal for obvious reasons, but it’s an option when you don’t need compute shaders. And believe it or not, the latest techniques won’t get you much further than GL 2 in terms of visual fidelity.
In the case of GPU accelerated applications, like Unreal Engine, you need to reimplement all the rendering logic in Apple's Metal graphics API. That's no small feat for a big engine like Unreal.