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Re:Apple Silicon Macs now natively support Unreal Engine 5 by hgs3 on Friday May 12, 2023 @01:39PM (#35919408)
> I don't do app development, is targeting Apple Silicon difficult?

In the case of GPU accelerated applications, like Unreal Engine, you need to reimplement all the rendering logic in Apple's Metal graphics API. That's no small feat for a big engine like Unreal.

Re:Apple Silicon Macs now natively support Unreal Engine 5 by sillysaurusx on Friday May 12, 2023 @02:01PM (#35919720)
Or stick with OpenGL 2. That’s the route I went with for NoH.

Not an option for Unreal for obvious reasons, but it’s an option when you don’t need compute shaders. And believe it or not, the latest techniques won’t get you much further than GL 2 in terms of visual fidelity.

Re:Apple Silicon Macs now natively support Unreal Engine 5 by Rhedox on Friday May 12, 2023 @08:11PM (#35924082)
That was already the case with x86 Macs.