People working on oil rigs take serious risks, but they also make a lot of money relative to their skill set because otherwise they couldn’t get anyone to do the job.
Every company I’ve worked for has been a great place to work for some categories of people. If you weren’t in one of those preferred categories, your treatment could be anything from okay to grueling overwork depending on how easily they thought they could replace you.
As engineers we’re often lucky to be on the most generous end of this spectrum, especially in recent years. However, I made the mistake of joining a company where the CEO believed having engineers was an “unfortunate necessity” to run the business. It went about as well as you’d expect. Unreasonable expectations, demands, working hours, deadlines, and a constant groveling at our salaries.
IT admins are an example of chronically under-appreciated employees. They keep things running and supported in an office, but I’ve seen them treated as disposable in too many offices.
I’m guessing that’s about to change with all the generative models being developed.
These models might be useful for generating character concept art, but that’s a tiny fraction of the overall workflow.
It’s an interesting process but more trying to include X in a workflow than a significant advantage. Imagine trying to do a flight scene where characters are tossing fireballs at each other with that workflow.
That said, it’s very possible for this to be used on a specific movie. The pick a plot that works with the limitations and let the jank be part of the art stile…
There’s a common issue in AI generated still art for dynamic shots like someone dunking a basketball to have extra arms. This doesn’t show up in pictures of people standing still because the training set is completely dominated by people standing with their arms to the sides. But in dynamic shots either seems fine and it doesn’t understand the underlying limitations the way a human does.
I don’t think it quite needs AGI to “make a 30 second clip of a fireball fight” but it’s much much harder than a still image of a “wizard holding a fireball.”
Even within companies you can see both approaches used. Disney animators are treated well even as they’re worked to the bone because they can’t get away with actually mistreating them. Other employees aren’t nearly as lucky.