These models might be useful for generating character concept art, but that’s a tiny fraction of the overall workflow.
It’s an interesting process but more trying to include X in a workflow than a significant advantage. Imagine trying to do a flight scene where characters are tossing fireballs at each other with that workflow.
That said, it’s very possible for this to be used on a specific movie. The pick a plot that works with the limitations and let the jank be part of the art stile…
There’s a common issue in AI generated still art for dynamic shots like someone dunking a basketball to have extra arms. This doesn’t show up in pictures of people standing still because the training set is completely dominated by people standing with their arms to the sides. But in dynamic shots either seems fine and it doesn’t understand the underlying limitations the way a human does.
I don’t think it quite needs AGI to “make a 30 second clip of a fireball fight” but it’s much much harder than a still image of a “wizard holding a fireball.”
I’m guessing that’s about to change with all the generative models being developed.