EDIT: Apparently ASUS has a laptop that does this too! https://www.asus.com/content/asus-spatial-vision-technology/
With VR, the majority of popular games can't be ported 1:1 to VR. It either adds nothing so it's not worth it, or motion sickness requires removing or reinventing movement. It's almost like starting game design over from scratch.
it's unfortunate because VR GT7 was really cool until i started feeling horrible, but the sickness was very strong like from riding on a spinning carnival ride. i had to lie down the rest of the evening each time it happened.
If you try to fight through the nausea at all, it'll get worse every time until you feel sick just thinking about VR
(That's the obnoxious training regimen he's talking about, and it sucks for sure)
Do I press the button on the left or the right? Is it one tap to see the real world or two?
Generally to pass through the real world you'd do something like simulatenously press two easily accessible buttons on your tracked controller. It is really very easy and I use it often.
Passive 3-D glasses exist, and you can very much look at whatever you want while wearing them.
> There were some passive 3D displays (the Nintendo 3DS and a few early Android phones) but they required the user to stay in exactly the right position, or the illusion was destroyed. So you couldn't easily share the experience with a friend.
I had an HTC EVO 3D, and would kill to get that technology back. If friends and I can only look at stuff in 2-D at the same time, fine, nothing lost over the current status quo. But looking back at your pictures and videos in actual 3-D immerses you in the moment again in a way that's hard to describe.
Moving from mono sound to stereo doesn't require anything of the listener. Going from black and white to colour doesn't require you wear special equipment.
But 3D? You have to put on special glasses which you also have to remember to charge. Oh, and you can't look at other things while you're using them.
There were some passive 3D displays (the Nintendo 3DS and a few early Android phones) but they required the user to stay in exactly the right position, or the illusion was destroyed. So you couldn't easily share the experience with a friend.
Until we have TVs which can shoot lasers directly into our eyeballs, I think the barrier to entry is too high.