There's a fair chance I've misread the situation, but I don't think it's good taste and style is what's being pushed back against in these situations. It's all of the other things that so often get bundled with glossy UI — aesthetics-above-all-else design, UI as branding, gratuitous amounts of badly written analytics JS added by non-engineers, NIH syndrome, trend chasing, etc.
Most people I think aren't opposed to well designed UI that incorporates a central tenant of Jobs', which is that design is functionality and not purely visual, but this is staggeringly unusual to the point that something idiosyncratic but simplistic (like the HN UI) is a safer bet.
Nit / correction (for helpfulness not pedantry)
tenant: renter or occupant vs tenet: guiding principle
Jobs loved skeuomorpism, which isn't inherently bad, but having iOS UI elements reproduce the stitching from seats in his private jet skews close to "purely visual". Also, the (early) iOS date picker was unforgivable - I assume Jobs was aware of its existence & approved of its rubber-stamp-like, user-hostile skeuomorphic design
No. Hold up.
This interface has 1 obvious reason that I see that no fancy polished interface can ever come close to: loading speed.
More "modern" designs put a lot of crap and distractions between me and what I'm at the site to do: read the articles and/or comments. HN doesn't so that, and that makes the HN design a million times better than most others.
I 100% agree. "Good taste" is just another phrase that means "style that I prefer". There is no such thing as an objective ideal of good taste. It's all about human preferences, and that gets very complicated very quickly.
Strongly disagreed overall. I agree that there are plenty of situations where it is indeed just a matter of preference and is very subjective. But it is disingenous to claim that there is never such a thing as an objectively better preference.
Literally the specific example we are talking about in this thread - plastic prototype iPhone screens and keys scratching them. Is it really not objectively better to have a screen made of materials that don't get scratched by keys in your pocket easily? I don't think it is subjective at all.
I don't think it's meant as a "filter", just built for its target audience of people with high enough standards to dislike blinking notification icons, cookie popups and website loading screens.
> with the idea that somehow, technical brilliance and design chops are inversely correlated and can’t co-exist.
I don't think I've ever witnessed someone expressing this opinion. It just seems to be a rarity that a budget covers both function and form. And if I have to choose then I prefer to not throw my PC out the window.
I certainly don't hold it up for any gatekeeping nonsense, and frankly I despise that anyone even uses the word "normies". What I like about this site's UI is that it places function over form and isn't built on a pile of trendy garbage and designed by people who never use it.
My point is, many of us would have thought the plastic screen was fine, and that wasn’t because we weren’t “enthusiastic” about our own products. The same goes for a whole range of tools that we use everyday. It’s likely that in several years time we’ll look back and think it was ridiculous we thought some of them were good or even acceptable.
Consider this website, the outdated interface is held up as some kind of filter against an “eternal September” of an influx of “normies” who can’t see past the terrible UI for the apparently sheer brilliance and sophistication of the content on this site, but to me, it’s just garish. This attitudes extends to so many different areas, especially in technology, where hostility to good taste and style is often seen as something to be lauded, with the idea that somehow, technical brilliance and design chops are inversely correlated and can’t co-exist. With that attitude in mind, it’s no wonder Apple became so successful, because they and Jobs actively embraced both.