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Re:Permafrost engine – An OpenGL RTS game engine written in C by thanks4tip on Sunday April 09, 2023 @03:06PM (#35505487)
One way is to decrease the granularity possible, so a finger can easily pick the “exact spot”. Basically make movement discrete (maybe not the animation, but the locations you can be at from a game logic perspective).
Re:Permafrost engine – An OpenGL RTS game engine written in C by epups on Sunday April 09, 2023 @04:12PM (#35506025)
Ok but you're losing complexity, and still need accuracy in that case. I think your suggestion would work for a turn-based game, I just don't think mobile is a good media for RTS.
Re:Permafrost engine – An OpenGL RTS game engine written in C by thanks4tip on Sunday April 09, 2023 @07:05PM (#35507341)
Yes if you presuppose that mobile isn’t good for RTS then it’s not good for RTS.

Obviously an online RTS where some folks are on desktop and others on mobile may not be competitive. Fucking duh.

Re:Permafrost engine – An OpenGL RTS game engine written in C by citizen_friend on Monday April 10, 2023 @12:09AM (#35509089)
I don't think the poster was suggesting porting Starcraft to a touchscreen. It's a design challenge to figure out what changes need to be made to accommodate the genre for touchscreens. It's not obvious because people haven't put in the work yet.

It was a also a design challenge to make the genre work in the first place for mouse and keyboard.

Re:Permafrost engine – An OpenGL RTS game engine written in C by epups on Monday April 10, 2023 @02:04AM (#35509598)
I would argue you cannot port any RTS game, not just Starcraft. Mouse and keyboard are not a constraint, they are excellent for RTS, which is why the genre is also not so strong in consoles.
Re:Permafrost engine – An OpenGL RTS game engine written in C by pjmlp on Monday April 10, 2023 @03:58AM (#35510130)
Re:Permafrost engine – An OpenGL RTS game engine written in C by epups on Monday April 10, 2023 @06:47AM (#35510921)
You can play Doom on your phone as well. That's not an argument that it is a suitable media for FPS.
Re:Permafrost engine – An OpenGL RTS game engine written in C by citizen_friend on Monday April 10, 2023 @10:12AM (#35512520)
And none of us are saying anything about "porting" we are talking about adapting the medium to a new format, but you seem convinced the only way to see it is exactly how it was designed in the 90s.
Re:Permafrost engine – An OpenGL RTS game engine written in C by citizen_friend on Monday April 10, 2023 @12:08AM (#35509087)
Downvote is supposed to indicate low quality, not disagreement, this is not a low quality comment.