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Re:Permafrost engine – An OpenGL RTS game engine written in C by citizen_friend on Monday April 10, 2023 @12:09AM (#35509089)
I don't think the poster was suggesting porting Starcraft to a touchscreen. It's a design challenge to figure out what changes need to be made to accommodate the genre for touchscreens. It's not obvious because people haven't put in the work yet.

It was a also a design challenge to make the genre work in the first place for mouse and keyboard.

Re:Permafrost engine – An OpenGL RTS game engine written in C by epups on Monday April 10, 2023 @02:04AM (#35509598)
I would argue you cannot port any RTS game, not just Starcraft. Mouse and keyboard are not a constraint, they are excellent for RTS, which is why the genre is also not so strong in consoles.
Re:Permafrost engine – An OpenGL RTS game engine written in C by pjmlp on Monday April 10, 2023 @03:58AM (#35510130)
Re:Permafrost engine – An OpenGL RTS game engine written in C by epups on Monday April 10, 2023 @06:47AM (#35510921)
You can play Doom on your phone as well. That's not an argument that it is a suitable media for FPS.
Re:Permafrost engine – An OpenGL RTS game engine written in C by citizen_friend on Monday April 10, 2023 @10:12AM (#35512520)
And none of us are saying anything about "porting" we are talking about adapting the medium to a new format, but you seem convinced the only way to see it is exactly how it was designed in the 90s.