Re:Command and Conquer – Programming an RTS game in HTML5 an...
by swombat on Monday January 23, 2012 @08:59AM
(#3500337)
C&C is not the "grandaddy" of RTS. Dune 2 is.
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Re:Command and Conquer – Programming an RTS game in HTML5 an...
by biot on Monday January 23, 2012 @10:35AM
(#3500665)
You beat me to it. :) Some background on Command & Conquer in relation to Dune 2:
http://www.computerandvideogames.com/183584/features/command...
"The first time we showed that game internally it had wizards
and castles," recalls a smiling Castle. "We were working with
Virgin at the time, and they said that they had this great IP,
Frank Herbert's Dune, and Brett loved the books. So we took
the game we were working on and recreated it in the Dune
universe.
"It solved one of the fundamental problems we had with making
an RTS, which was that we wanted to have a central resource
that everybody was fighting over. Dune has spice, which made
perfect sense - and it was also used when we came to the idea
of tiberium. It became the anchor of the C&C universe...".
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by twelvechairs on Monday January 23, 2012 @09:38AM
(#3500470)
Or Herzog Zwei or perhaps earlier games (Ancient Art of War anyone?).
(sadly I guess this discussion somehow has to come up every time someone mentions the word RTS.)
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by Serentiynow on Monday January 23, 2012 @10:55AM
(#3500756)
Yes. http://carbongames.com/airmech/help.html
Interesting blog where they write about their experience in porting it to NaCl.
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by jhchabran on Monday January 23, 2012 @02:38PM
(#3501766)
Thanks for this link, I've a huge fan of Herzog Zwei, you're rocking my world with that link :)
It's mostly one of the best unknown game soundtrack I've heard.
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by artmageddon on Monday January 23, 2012 @10:49AM
(#3500728)
I have to say I really enjoyed Herzog Zwei on the Genesis - did anyone ever make a new version of it?
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by pspda5id on Monday January 23, 2012 @03:10PM
(#3501908)
There's Airmech, an alpha version is available for play on Google Chrome. I think the developers intend to make it into a free2play game, like Leagues of Legend.
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by larrydag on Monday January 23, 2012 @02:14PM
(#3501641)
How about Command HQ and Dan Bunton's games http://en.wikipedia.org/wiki/Command_HQ. I'm pretty sure Ancient Art of War predates that though. I'm showing my age.
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by cpeterso on Monday January 23, 2012 @04:13PM
(#3502154)
Command HQ was 1990. The Ancient Art of War was way back in 1984!
The Ancient Art of War was an awesome game. I started working on a clone for iOS, but I got lazy. <:)
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by phalasz on Monday January 23, 2012 @09:29AM
(#3500446)
Still it is EPIC especially in HTML5.
Quite impressed how far you can go with HTML5 and javascript :)
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by swombat on Monday January 23, 2012 @09:40AM
(#3500472)
Oh, no doubt. I'm just being a pedant, like any good geek would be!
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by eru on Monday January 23, 2012 @04:42PM
(#3502266)
You can probably make StarCraft in the browser, too. If you remove the nostalgia filter, that's a much better game than Command & Conquer. (I enjoyed both back then.)
Re:Command and Conquer – Programming an RTS game in HTML5 an...
by molmalo on Monday January 23, 2012 @05:29PM
(#3502472)
I thought the same thing, and even went to YouTube, just to feel a little nostalgic for a moment :)
I remember having to move one unit at a time. That alone required some skill!! =)