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Re:Valve bans 40k accounts after laying a trap for cheaters ... by ctvo on Thursday February 23, 2023 @01:51PM (#34914710)
Does anyone remember when Warcraft 3 was in beta and got leaked? Pirates created an emulated Battle.net that could work with the beta assets and had matchmaking, ladder, etc. working.

Hundreds of thousands played. Blizzard released patches in beta that would, for example, spawn infernals to attack your town hall if it detected you were on the emulated server. This reminds me of that. Blizzard lost their battle, by the way, and people pirated WC3 all the way until release.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by lcnPylGDnU4H9OF on Thursday February 23, 2023 @02:31PM (#34915234)
I had a pirated copy of WC3 available to me via a vulnerability in my school's AD setup which allowed me to access another student's directory where it was installed.

I would play it almost exclusively in a web design class I took. That class was where I learned HTML; that wasn't the focus of the class, not by a long shot, but it was the thing that captured my interest the most. I ignored everything else in that class in favor of the Wintermaul Tower Defense custom map.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by duffyjp on Thursday February 23, 2023 @02:06PM (#34914903)
Along the same lines I loved the Serious Sam solution to piracy. They let you play but spawned an invincible enemy occasionally to ruin the experience.

https://www.thesixthaxis.com/2011/12/08/how-to-get-rid-of-th...

Re:Valve bans 40k accounts after laying a trap for cheaters ... by Negitivefrags on Thursday February 23, 2023 @02:19PM (#34915056)
C&C Generals had a thing where if you had multiple clients with the same CD key in a multiplayer game everything would be fine for a while, but 10 minutes into the game all the buildings of the people who duplciate keys would explode.

This happened a few times at LAN parties to my friends, some of whome gave each other the game by copying the install directory across. Took us a while to work out what the hell was happening.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by bombcar on Thursday February 23, 2023 @05:29PM (#34917569)
Which is interesting because Starcraft had a specific "Spawn Install" so you could have two people play multiplayer from the same license.

https://en.wikipedia.org/wiki/Spawn_installation

Re:Valve bans 40k accounts after laying a trap for cheaters ... by t-writescode on Thursday February 23, 2023 @06:35PM (#34918392)
I wish this were more common. This is how games should be made and played, imo.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by margorczynski on Thursday February 23, 2023 @02:31PM (#34915236)
Don't really get the idea behind fighting cheating in SP games - you just destroy the game for yourself. In MP on the other hand you destroy it for others. Maybe some kind of telemetry + ML analysis could help here as the current methods seem to have holes in them that get found out eventually.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by xvinci on Thursday February 23, 2023 @02:35PM (#34915293)
Piracy is not Cheating (or rather it is, but a different kind: cheating the developer out of his money):)
Re:Valve bans 40k accounts after laying a trap for cheaters ... by nottorp on Thursday February 23, 2023 @02:16PM (#34915015)
How buggy was it?

I remember in Settlers 2 or something (before Ubisoft ruined it) the iron smelter was producing pigs in pirated versions.

However, it wasn't extremely good at detecting them leading to pissed off legit players.

Re:Valve bans 40k accounts after laying a trap for cheaters ... by duffyjp on Thursday February 23, 2023 @02:25PM (#34915142)
No idea, my first encounter with Serious Sam was a cheap Steam bundle so it never happened to me. They're really fun over the top games and hearing about that "feature" it made so much sense. The developers definitely prioritize fun over taking things seriously (no pun intended).
Re:Valve bans 40k accounts after laying a trap for cheaters ... by nottorp on Thursday February 23, 2023 @02:52PM (#34915524)
Oh I've played all the Serious Sams :) It's about the only modern 3d shooter series I can still stomach. Battlefield of Honor of Duty and derivatives take themselves too seriously and are too much for hypercompetitive dudebros.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by KeplerBoy on Thursday February 23, 2023 @06:23PM (#34918264)
This is a neat little reference to pig iron, probably the only kind of iron one could produce with a settlers style smelting operation.

https://en.wikipedia.org/wiki/Pig_iron

Re:Valve bans 40k accounts after laying a trap for cheaters ... by stordoff on Thursday February 23, 2023 @06:35PM (#34918390)
These sort of protections are fine until they trigger on legitimate installations. Red Alert 2 has a copy protection mechanism that destroyed all of your buildings a minute into the game, but it is notorious for triggering on legitimate installations of the game. I've seen it happen in the original release (even on a fresh Windows install when I was attempting to resolve this issue), The First Decade rerelease, and the Origin release.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by drexlspivey on Thursday February 23, 2023 @07:30PM (#34918948)
The creator of Game Dev Tycoon, a game where you play as a small indie studio owner, created a patched version of the game and released it in piratebay. In this version after a while you would get an event that your latest game creation was cracked and uploaded to a pirate site and as a result your revenues would tank and you would go bankrupt.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by ShadowRegent on Thursday February 23, 2023 @02:16PM (#34915025)
EarthBound took a similar approach with it's anti-piracy measures if you work around the obvious ones. There are far, far more enemies to make the game less enjoyable. They also added random freezes when entering certain areas. If you managed got to the final boss despite everything else, it freezes and deletes your save.
Re:Valve bans 40k accounts after laying a trap for cheaters ... by jmacd on Thursday February 23, 2023 @02:19PM (#34915055)
Did they lose, or did they just have a lot of fun coming up with ways to mess with people?
Re:Valve bans 40k accounts after laying a trap for cheaters ... by ctvo on Thursday February 23, 2023 @03:12PM (#34915826)
They tried very hard to stop it. Eventually the lead developer of the WarForge (emulated server) effort was approached with a job offer from Blizzard.

One thing about Blizzard is they’re extremely litigious wrt to piracy and emulated servers. See WoW, etc..

Re:Valve bans 40k accounts after laying a trap for cheaters ... by SpaceManNabs on Thursday February 23, 2023 @08:21PM (#34919405)
Blizzard didnt lose the battle in terms of customer experience. Those people mostly played in servers like ggarena with low populations, kinda like WoW.

Custom games and ladder were usually clear, besides map hackers in custom games. Every few months things would be wack (remember the enemy workers are sheep hack?), but it was pretty fair

Re:Valve bans 40k accounts after laying a trap for cheaters ... by ctvo on Thursday February 23, 2023 @10:36PM (#34920453)
> Blizzard didnt lose the battle in terms of customer experience. Those people mostly played in servers like ggarena with low populations, kinda like WoW.

They most certainly did in this case. This was for the private beta of WC3, not the fully released game. Most people migrated to official Battle.net when WC3 was released, I know I did. They really wanted to keep their private beta private and polish it without the entire world looking in on it.