News for hackers. Stuff that matters.
Re:Steps towards prompt-based creation of virtual worlds by dahdum on Tuesday February 07, 2023 @08:20PM (#34702768)
> Zuck was too early.

Who will be best positioned when these killer apps start coming out? Meta has like 90% headset market share, and while Apple may release something "cool" with AR it's unlikely to be a direct threat. Microsoft is cranking along with WMR and Hololens, but they aren't leading innovation or really trying to. Valve has good hardware but can't compete with Meta due to their scale and capital.

Nobody is putting money into VR like Meta. Zuck is betting the company, and I'd probably do the same in his place. FB/IG print money but growth is substantially dead and long term prospects are dim.

Re:Steps towards prompt-based creation of virtual worlds by andybak on Tuesday February 07, 2023 @08:37PM (#34702935)
> Who will be best positioned when these killer apps start coming out?

Hopefully everyone. Use OpenXR as a base and release on every headset.

Re:Steps towards prompt-based creation of virtual worlds by dahdum on Tuesday February 07, 2023 @08:49PM (#34703026)
You can release on every headset but 90% of your market is Oculus and they'll collect 15-30% commission on every sale.
Re:Steps towards prompt-based creation of virtual worlds by bee_rider on Tuesday February 07, 2023 @08:51PM (#34703050)
90% of a nascent market is not a huge lead

— not sent from my blackberry.

Re:Steps towards prompt-based creation of virtual worlds by TedDoesntTalk on Tuesday February 07, 2023 @11:17PM (#34704067)
> and while Apple may release something "cool" with AR it's unlikely to be a direct threat

2nd (or 5th) mover advantage?

Re:Steps towards prompt-based creation of virtual worlds by bee_rider on Wednesday February 08, 2023 @12:46PM (#34711759)
Advantage of moving when the path has been revealed I think.
Re:Steps towards prompt-based creation of virtual worlds by moffkalast on Wednesday February 08, 2023 @05:49AM (#34706471)
I'm sure Nokia will take over the market again, any minute now... any minute now...
Re:Steps towards prompt-based creation of virtual worlds by glass3 on Wednesday February 08, 2023 @01:34AM (#34704878)
>Valve has good hardware but can't compete with Meta due to their scale and capital.

Valve is no startup but should capital ever be the limiting factor, venture capital should be ready to finance the expansion.

However, Valve has the Instagram problem. If people don't pay for their worlds but accept them filled with branded artifacts, then Meta has that infrastructure and Valve does not.

Apple's entrance into the advertising market could be seen as a preparation for their VR products, like their gaming platform (similar to Netflix). As Meta, I wouldn't bet that Apple just creates an AR device.

Microsoft on the other hand needs a VR headset for their Xbox because Sony has one. They are already cooperating with Meta on the business headset. To me, this suggests that MS will also cooperates with Meta on the gaming headset.

If Apple manages to sell as many headsets as they sell phones then gaming consoles are dwarfed. When all is said and done, I would love to see a documentary about Sony's strategic meetings. How can they align themselves to stay relevant?

Re:Steps towards prompt-based creation of virtual worlds by wslh on Wednesday February 08, 2023 @02:07AM (#34705096)
I don't think current market share is an indicator of future market share here, here innovation and non-predictable stuff could change things completely. VR is not yet popular so the potential market was not tested yet. I own Meta devices and all I can say is they have great technologies from the Hardware side. Can also say that Unity is working towards a great SDK.

In B2B: how many companies use VR headsets for meetings?