Re:Steps towards prompt-based creation of virtual worlds
by wslh on Wednesday February 08, 2023 @02:07AM
(#34705096)
I don't think current market share is an indicator of future market share here, here innovation and non-predictable stuff could change things completely. VR is not yet popular so the potential market was not tested yet. I own Meta devices and all I can say is they have great technologies from the Hardware side. Can also say that Unity is working towards a great SDK.
In B2B: how many companies use VR headsets for meetings?
In B2B: how many companies use VR headsets for meetings?