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Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by lofaszvanitt on Sunday February 05, 2023 @02:36PM (#34668258)
It is too early. The technology is more of a hindrance than a third arm for the individual.

I don't understand why everyone is in a race to fulfil some weird dream that requires a lot of big technological leaps that aren't even on the horizon.

Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by SQueeeeeL on Sunday February 05, 2023 @02:52PM (#34668475)
Ego of the founders wanting to be "on the ground floor" of the tech they read about in random sci-fi books as teens. Even though in most of those sci-fi books were schlock or allegorical about how technology alienates us.
Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by smoldesu on Sunday February 05, 2023 @02:53PM (#34668490)
I really don't think the hardware is the issue. We have great, cheap, and widely available headsets on the market, but nobody has thought of a killer app for VR yet. Facebook didn't and sorta just "winged it" to some degree of failure. According to Mark Gurman, Apple is stuck on the same question.

It very much sounds to me like VR just doesn't have any decent application. The dream of AR as truly assistive technology seems so far on the horizon that I struggle to incorporate it into serious MR/VR discussions. That's how bad the content drought is. Worse yet, every time this discussion comes up, people argue that VR will be adopted by decreasingly cost-sensitive fields. It used to be that VR was for gamers; that didn't work, so we pivoted to marketing it for engineers. That didn't work, so now... it's consumer hardware? It's for doctors? Soldiers? Who knows, just wait a few months and someone will fund a new excuse.

Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by captaincaveman on Sunday February 05, 2023 @04:57PM (#34669972)
I think VR for games is fine, still clunky as a physical experience at the moment with relatively basic graphics. Improve those things and I'll be upgrading my Quest 1.
Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by rowanG077 on Sunday February 05, 2023 @06:16PM (#34670888)
Half life Alyx is the best gaming experience I have had. It probably even ranks in the lower digits of all things I have ever experienced. Calling VR gaming useless is just completely wrong to me.
Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by germinalphrase on Monday February 06, 2023 @09:32AM (#34677743)
My stance is that the ‘killer app’ for AR is going to be a tidal wave of small, hyper focused, and boring utilities like “highlight ice on the sidewalk so grandma can still walk her dog in the winter”.
Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by Felmioytfr on Sunday February 05, 2023 @04:36PM (#34669721)
What else would suckerberg do?

He is responsible for Facebook were he makes money with taking human attention and making money out of it.

He probably doesn't care for solving real problems in the world.

So what is the future of Facebook? Renaming yourself to meta and dumping money into some emerging technology. Staying relevant.

There are not that much else besides ml.

Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by maximus-decimus on Sunday February 05, 2023 @11:56PM (#34673518)
It's the next ecosystem and everybody wants to be able to get their 30% tax on all software and services that will be sold on it.
Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by dougmwne on Monday February 06, 2023 @01:08AM (#34673965)
There’s 10’s of millions of VR gaming customers. That’s similar to the latest Xbox. Plenty of users get value out of these products today.