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Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by smoldesu on Sunday February 05, 2023 @02:53PM (#34668490)
I really don't think the hardware is the issue. We have great, cheap, and widely available headsets on the market, but nobody has thought of a killer app for VR yet. Facebook didn't and sorta just "winged it" to some degree of failure. According to Mark Gurman, Apple is stuck on the same question.

It very much sounds to me like VR just doesn't have any decent application. The dream of AR as truly assistive technology seems so far on the horizon that I struggle to incorporate it into serious MR/VR discussions. That's how bad the content drought is. Worse yet, every time this discussion comes up, people argue that VR will be adopted by decreasingly cost-sensitive fields. It used to be that VR was for gamers; that didn't work, so we pivoted to marketing it for engineers. That didn't work, so now... it's consumer hardware? It's for doctors? Soldiers? Who knows, just wait a few months and someone will fund a new excuse.

Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by captaincaveman on Sunday February 05, 2023 @04:57PM (#34669972)
I think VR for games is fine, still clunky as a physical experience at the moment with relatively basic graphics. Improve those things and I'll be upgrading my Quest 1.
Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by rowanG077 on Sunday February 05, 2023 @06:16PM (#34670888)
Half life Alyx is the best gaming experience I have had. It probably even ranks in the lower digits of all things I have ever experienced. Calling VR gaming useless is just completely wrong to me.
Re:Meta’s Reality Labs lost $13.7B on VR and AR last year by germinalphrase on Monday February 06, 2023 @09:32AM (#34677743)
My stance is that the ‘killer app’ for AR is going to be a tidal wave of small, hyper focused, and boring utilities like “highlight ice on the sidewalk so grandma can still walk her dog in the winter”.