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Re:Structured Concurrency Definition by gavinhoward on Sunday February 05, 2023 @12:24PM (#34666679)
Author here.

It's interesting to see this posted after three years.

In fact, there should be "(2019)" in the Hacker News title.

After looking at the definition, I think it holds up well. I would probably tweak it, but I was three years less experienced back then.

It's weird to think that I posted that just two months before lockdown. It seems like I posted it long before that...

Re:Structured Concurrency Definition by mananaysiempre on Sunday February 05, 2023 @01:02PM (#34667100)
Small quibble with the article:

It refers to Trio nurseries as “scopes”. I thought about them like that for a while, but don’t think that’s not exactly the right view now. As a subroutine, you can’t (usually) reach up into your parent static or dynamic scopes and cause new objects to be created there and outlive your own dynamic extent. (Tcl exempted.)

Because nurseries are first-class objects, though, you’re free to create a root nursery at startup and stick it in a global variable, after which everyone is free to create as many Go-style unaccountable threads as they want to. It’s just that you don’t have to. Yet passing worker threads their originating nursery so that they can spawn more peer workers is a moderately useful pattern.

TL;DR: Firsr-class nurseries are not quite scopes because they don’t enforce strict lifetime nesting between a spawned thread and the thread that caused it to be spawned.

Re:Structured Concurrency Definition by gavinhoward on Sunday February 05, 2023 @01:16PM (#34667234)
One of the tweaks I would use is to use the word "lifetimes" instead of scopes. I think this would since the problem you see because each object, even a nursery, has a lifetime, and threads are tied to those lifetimes.
Re:Structured Concurrency Definition by MarkMarine on Sunday February 05, 2023 @01:10PM (#34667180)
More than just I read your article about C and memory safety today and went clicking around in the archive. Good work.

When I read the Go statement considered harmful post, I felt the same thing. This just makes sense, everything should be like this. A number of these ideas have been designed into Kotlin’s concurrency library, what are your thoughts about it?

Re:Structured Concurrency Definition by gavinhoward on Sunday February 05, 2023 @01:20PM (#34667265)
Thank you!

I haven't seen Kotlin's library, so I can't comment.

Do you have a link? I wasn't able to pull up anything good with a search.

Re:Structured Concurrency Definition by gavinhoward on Sunday February 05, 2023 @03:28PM (#34668965)
Thank you!

To answer the GGP, this looks like true structured concurrency to me. Chalk one up for Kotlin!

Re:Structured Concurrency Definition by manmal on Sunday February 05, 2023 @01:10PM (#34667185)
Do you think that what Swift implemented can be called structured concurrency by your definition?
Re:Structured Concurrency Definition by gavinhoward on Sunday February 05, 2023 @01:17PM (#34667237)
Yes. Swift beat me to it.
Re:Structured Concurrency Definition by rerdavies on Sunday February 05, 2023 @01:43PM (#34667547)
To the author: The disclaimer is needlessly @ssh0lish.
Re:Structured Concurrency Definition by gavinhoward on Sunday February 05, 2023 @01:46PM (#34667586)
On the post?

Not really. I've had people you after me for such things.

Re:Structured Concurrency Definition by rerdavies on Sunday February 05, 2023 @01:49PM (#34667612)
Now you have people like me after you for the disclaimer. There is another solution.
Re:Structured Concurrency Definition by gavinhoward on Sunday February 05, 2023 @03:25PM (#34668918)
Self-censoring isn't an option, but if you have another, I'd be happy to listen.
Re:Structured Concurrency Definition by rerdavies on Sunday February 05, 2023 @02:26PM (#34668119)
Kinda like std::jthread.

Definitely a good thing. But does that really justify the label "structured concurrency"? I was rather hoping to see something more, especially since languages like Rust, Go, JavaScript (and even Python) go much further.

Re:Structured Concurrency Definition by jerf on Monday February 06, 2023 @09:23AM (#34677624)
Go goes "beyond" structured concurrency in the same sense that BASIC goes "beyond" structured programming because it has a "goto" statement. That is, it goes "beyond" it by being incapable of guaranteeing it at all.

The entire point of structured concurrency or structured programming is to build limitations into the system, then build other guarantees on those limitations. If you don't have the limitations, you don't have the things you can build on it. Systems lacking those limitations do not "go beyond" the limitations, they lack the ability to build the guarantees.

I have been influenced in my Go programming by this essay. A lot of my concurrency is actually "structured concurrency" if you look at it. But you have to look at it to see, because there is no way for me to guarantee it structurally. No matter how much I use the ideas, no matter how much I were to write it into an API, I can never prevent anything from blasting a "go" statement whereever they want, whenever they want, and violating the limitations, and thus breaking the guarantees. This is not the end of the world some programmers treat it as; no language can do everything and enforce everything and be perfect without the programmer having to bring some discipline to the party. But neither is it no big deal at all and something you can just wave away with a vague statement about how some programmers just need to be better programmers or something. These things matter.