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Re:QOA, the Quite OK Audio Format by stefncb on Thursday February 02, 2023 @10:19AM (#34627679)
Out of curiosity, what for?
Re:QOA, the Quite OK Audio Format by zokier on Thursday February 02, 2023 @10:32AM (#34627931)
Considering QOIs association with gamedev, HDR textures would be decent guess
Re:QOA, the Quite OK Audio Format by dylan604 on Thursday February 02, 2023 @10:55AM (#34628310)
Not the OP but as an example, the difference between 8-bit and 10-bit on visual complexities like gradients are very noticeable.
Re:QOA, the Quite OK Audio Format by actionfromafar on Thursday February 02, 2023 @11:02AM (#34628428)
I have a pipeline for scanning of analog sources like film. Since these are meant to be edited after scanning, 8-bit range is much to limited.
Re:QOA, the Quite OK Audio Format by thanatos519 on Thursday February 02, 2023 @11:28AM (#34628844)
I render accumulation fractals like the Buddhabrot at 32 bits per channel. So far I have only used about 27 bits but it's nice to have a bit of headroom.
Re:QOA, the Quite OK Audio Format by krasin on Thursday February 02, 2023 @01:12PM (#34630699)
> Out of curiosity, what for?

Modern cameras can usually sense 12-bit colors. It's wasteful to throw this information away. We historically use 8-bit colors because of technical limitations in the past and because it's conveniently matching a byte. But quality-wise, 12-bit color is just much better.