what forbids them from buying the competitive SoCs from Qualcomm? Pride?
Software bloat is another. Current digital cameras start up and are ready to shoot almost instantly.
But it takes a while for a phone to boot up.
Photographers don't want that.
Also, the camera market is much smaller than the phone market. Also, most camera companies are Japanese and Japanese companies are generally speaking not as good at software as they could be. (Though this is getting less true.)
iPhone HDR produces an HDR image file. Consumer HDR apps do the opposite - they take an HDR raw and tone map an sRGB JPEG out of it.
The only portable format that really supports HDR images is EXR, so if you're not generating that you're not getting it.
(I don't think there's anything that can do deep fusion either, though obviously you need it a lot less.)
It’s just an algorithm.
What file format is this? iPhone produces tone mapped HEIC, yes, but that’s not HDR as you pointed out.
Or do you mean HDR video?
It does raw in "raw" out. You get a DNG out which is demosaiced. I have not yet looked to see what it's doing under the hood, and how the result compares to EXR. (But in my experience, it seems to struggle with large exposure differences, even when on a tripod).
[0]: https://support.captureone.com/hc/en-us/articles/44100147302...
(Also, macOS won't display them in HDR, but will display EXR files in HDR. Some trivia for you.)
Do you consider the heic files from an iPhone hdr files rather than sdr, even though the extra brightness channel is stored as a separate channel rather than extending the range of rgb values?
linear DNG?
-> it's not compressed
"Lossless and lossy compression (optional): DNG support optional lossless and (since version 1.4) also lossy compression.[36] The lossy compression losses are practically imperceptible in real world images"
-> I don't think eg gaming content pipelines
Why is this a goalpost even??? In what context? Photogrammetry? DNG works just fine.... Or the actual engine itself? found one in 30 seconds of searching: https://github.com/EQMG/Acid
-> macOS won't display them in HDR
Well, that seems like a macOS problem
This is ridiculous at this point.
What I think they mean is that the iPhone camera app is the only one that takes an HDR photo of a scene a produces and HDR output image[0] that can be easily shared and viewed IN HDR on multiple devices.
I don't think that EXR is a particularly portable format (do phones even support viewing them in their native photo viewer/manager?) nor one with small file sizes.
The DNGs from Capture One or Lightroom have similar issues, they at least can be viewed on phones, but they do not show up as HDR images.
Other applications, e.g. Hugin, will produce and SDR image. It's based on an HDR image so it captures a wider dynamic range, but it does it through tone mapping back into a SDR image, rather than actually saving and showing the full dynamic range of the HDR image.
[0] I am not convinced that what the iPhone does with their heic images is really HDR, in the sense that the colors still seem to be stored in an SDR range.
But either way that’s changing the goal posts. Here is a consumer software doing what that iPhone does.
If that’s not to your liking, there is other software which produces 32bit float tiff images, those will support an even higher dynamic without the pain of EXR.
People value quick shots/edits and don’t care about quality or editing things later don’t mind an iPhone doing all this behind the scene - but it is irreversible. The sort of error in the article would drive myself and other photographers up the wall.
Also, an Iphone has a CPU and ISP that outclass desktops from only a few years ago - camera manufacturers simply don’t have the same compute available.
On the other hand, some brands do provide interesting computational photography in their cameras at the very high end. Panasonic mirrorless full frame cameras have a pixel shift mode for super res/no bayer interpolation, with some ability to fix motion between steps. Phase One has frame averaging and dual exposure in their IQ4 digital backs, for sequential capture into a single frame and super high dynamic range respectively.