Re:Constrain – Interactive figures using declarative constra...
by 082349872349872 on Sunday January 15, 2023 @07:26AM
(#34388894)
I was always impressed with how well Solidworks constraints could produce models of "mechanisms" — but maybe that's an easier/more easily constrained domain than arbitrary figures?
(Or software UIs: Amulet and Garnet bring up memories — but those were a different Myers)
Re:Constrain – Interactive figures using declarative constra...
by zokier on Sunday January 15, 2023 @07:58AM
(#34389055)
The triangle demo doesn't seem completely stable, there are occasional flickering glitches, occasionally it also stays in a "wrong" state like this: https://ibb.co/4gD5NcB
Re:Constrain – Interactive figures using declarative constra...
by flupe on Sunday January 15, 2023 @08:20AM
(#34389193)
I love the idea, although it doesn't seem to perform very smoothly, even on simple examples. A related project is Penrose [^1], except the latter isn't interactive.
Re:Constrain – Interactive figures using declarative constra...
by FractalHQ on Sunday January 15, 2023 @04:52PM
(#34393928)
Canvas is generally more performant so I imagine it could be a better fit depending on how complex things get. Very rarely have I encountered the performance limitations of svg, though it has happened.
(Or software UIs: Amulet and Garnet bring up memories — but those were a different Myers)
[^1]: https://penrose.cs.cmu.edu/
https://files.whitequark.org/SolveSpace/solvespace.html (web demo)