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Re:Rigs of Rods: free and open source vehicle simulator that... by saturn5k on Monday December 26, 2022 @09:22PM (#34144296)
It's nice to see this on the front page. AFAIK, many years ago the development team split and BeamNG.drive was born. Rigs of Rods stagnated with new features and development, while BeamNG continued improving and adding new content. Today BeamNG is far superior in every aspect: physics, graphics, content.
Re:Rigs of Rods: free and open source vehicle simulator that... by themodelplumber on Monday December 26, 2022 @09:29PM (#34144343)
It's also superior in terms of not offering a Linux binary, I guess.

Does .drive work in Wine these days?

Re:Rigs of Rods: free and open source vehicle simulator that... by dEnigma on Monday December 26, 2022 @10:02PM (#34144512)
According to ProtonDB[0] it seems to work reasonably well. Apparently there's also experimental Linux support now[1].

[0]https://www.protondb.com/app/284160

[1]https://www.beamng.com/game/news/announce/experimental-linux...

Re:Rigs of Rods: free and open source vehicle simulator that... by bpowah on Monday December 26, 2022 @10:20PM (#34144624)
I can't speak for Wine, but my son uses it on Proton regularly and except for a few brief glitches after updates and the inability to use the steering wheel controller, it's worked very well. https://www.protondb.com/app/284160
Re:Rigs of Rods: free and open source vehicle simulator that... by ben-schaaf on Monday December 26, 2022 @11:56PM (#34145248)
They recently added experimental Linux support. Performance is way better, but unfortunately it crashes fairly frequently. It has been getting better every update though.
Re:Rigs of Rods: free and open source vehicle simulator that... by avereveard on Tuesday December 27, 2022 @01:29AM (#34145812)
And tires, beam NG tire simulation is not the best out the but is far superior to ror

With the addition of multilayer trough mods it also filled the last feature gap

My only gripe is that devs have a scant idea of how control input should work for games, and recently introduced a steer limiting system that is all around bad and broke the two previously working mods that did it great, including mine, so racing is now bad again unless you have a steering wheel

Re:Rigs of Rods: free and open source vehicle simulator that... by vsskanth on Tuesday December 27, 2022 @08:27AM (#34148389)
Who has the best tire simulation? iRacing ?
Re:Rigs of Rods: free and open source vehicle simulator that... by avereveard on Tuesday December 27, 2022 @09:54AM (#34149164)
it's a moving target, but iracing v7 model is one of the best, for the cars that have been ported to the v7 model.

RFactor 2 does degradation best tho. so there's that.

some random background info:

https://www.iracing.com/physics-modeling-ntm-v7-info-plus/

https://www.beamng.com/game/news/blog/tire-physics-changes/

Re:Rigs of Rods: free and open source vehicle simulator that... by vsskanth on Tuesday December 27, 2022 @10:52AM (#34149682)
I work in the industry and always thought iRacing model was the most detailed but wanted to know if someone knew a better model.

It's a shame they don't license their models for engineering customers (like rFactor does), since it's a single made-up parameter set tuned to make things feel "real".

Re:Rigs of Rods: free and open source vehicle simulator that... by pabs3 on Tuesday December 27, 2022 @02:03AM (#34146033)
Is the source code for BeamNG available? It seems like a commercial project.
Re:Rigs of Rods: free and open source vehicle simulator that... by codetrotter on Tuesday December 27, 2022 @04:18AM (#34146965)
They have the game BeamNG.drive, and they also have something called BeamNG.tech

> BeamNG.tech is an academia- and industry-oriented fork of BeamNG.drive. In content and features, it largely overlaps with BeamNG.drive, and offers additional functionality to support driver training simulators and the development of advanced driver-assistance systems (ADAS).

> […]

> BeamNG.tech is released under a mix of commercial and open-source licenses by BeamNG GmbH.

https://documentation.beamng.com/beamng_tech/

But it’s not clear from this page if they provide source code for the commercial parts of BeamNG.tech to customers or not. I guess you’d have to contact them and ask. Contact details are at the above linked page.

Re:Rigs of Rods: free and open source vehicle simulator that... by pabs3 on Tuesday December 27, 2022 @07:31AM (#34148076)
Hmm, I wonder how BeamNG can not provide source code, when Rigs of Rods is GPL and BeamNG was forked from it.
Re:Rigs of Rods: free and open source vehicle simulator that... by haunter on Tuesday December 27, 2022 @07:46AM (#34148152)
> BeamNG was forked from it

Nope. They simply started BeamNG as a commercial project, it was never a fork

https://www.beamng.com/threads/the-entire-history-of-beamng-...

And they use Torque which is licensed under MIT https://torque3d.org/ But that’s just the graphics not the physics enginge which haven’t been released. Rigs is using Ogre https://www.ogre3d.org/