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Re:Rigs of Rods: free and open source vehicle simulator that... by pabs3 on Tuesday December 27, 2022 @02:03AM (#34146033)
Is the source code for BeamNG available? It seems like a commercial project.
Re:Rigs of Rods: free and open source vehicle simulator that... by codetrotter on Tuesday December 27, 2022 @04:18AM (#34146965)
They have the game BeamNG.drive, and they also have something called BeamNG.tech

> BeamNG.tech is an academia- and industry-oriented fork of BeamNG.drive. In content and features, it largely overlaps with BeamNG.drive, and offers additional functionality to support driver training simulators and the development of advanced driver-assistance systems (ADAS).

> […]

> BeamNG.tech is released under a mix of commercial and open-source licenses by BeamNG GmbH.

https://documentation.beamng.com/beamng_tech/

But it’s not clear from this page if they provide source code for the commercial parts of BeamNG.tech to customers or not. I guess you’d have to contact them and ask. Contact details are at the above linked page.

Re:Rigs of Rods: free and open source vehicle simulator that... by pabs3 on Tuesday December 27, 2022 @07:31AM (#34148076)
Hmm, I wonder how BeamNG can not provide source code, when Rigs of Rods is GPL and BeamNG was forked from it.
Re:Rigs of Rods: free and open source vehicle simulator that... by haunter on Tuesday December 27, 2022 @07:46AM (#34148152)
> BeamNG was forked from it

Nope. They simply started BeamNG as a commercial project, it was never a fork

https://www.beamng.com/threads/the-entire-history-of-beamng-...

And they use Torque which is licensed under MIT https://torque3d.org/ But that’s just the graphics not the physics enginge which haven’t been released. Rigs is using Ogre https://www.ogre3d.org/