People probably do want to collaborate in virtual rooms at work, but only when it’s better than video calls. Which it currently isn’t. And they don’t want to do it in a world controlled by zucc
A physical meeting already has everyone looking at a whiteboard or screen, which is already solved by screensharing. Even if you could fully recreate the experience of being in a physical room, what are you supposed to gain from that?
I much prefer VR meetings to Webex. Webex feels like a glorified shared phone call. VR feels like an actual gathering. With working at home, I think the "gathering" part of it has value, to me.
But, some people don't like change, so I think it's somewhat doomed, especially with the "older" crowd. I don't say or mean that in a derogatory way, because I see it in myself all the time, and it's more of a contextual optimization than a shortcoming. Some people have been doing Webex for decades, have mentally mastered that context, feel comfortable in it, and don't want to even try VR.
Its everything from their corporate design story that bleeds into every world and avatar, the laughable visual programming tools to create worlds, the proprietary walled-garden approach to horizons, the privacy nightmare that is horizons, the operating system being this hacky unstable Android fork (don't ever look at logcat). Its like every single step of the way they made the wrong decisions and executed on them incompetently, no money in the world is going to fix this mess.
NeosVR is the best example I've seen. But it seems to be severely stumbling because of internal conflicts.
Here's a good summary: https://youtu.be/0rvAKRWC82g
This required change is heavily communicated, when you put on the headset. Nobody will be surprised when their account stops working. Your comment makes it sound like it could possibly happen on accident.
Thanks to the person that raised the issue so I don't lose my content.
I'm learning from you here now that I'm gonna lose all the paid content I have on my account?
People say that the Meta account-- or the old Oculus accounts-- is the same as the FB account they mandated but really that isn't true. For a while they were essentially forcing you to run FB on your phone or browser to use the hardware. It was super yucky.
I really like their hardware and I appreciate that they are working on developing a platform. I just wish they could be content to sell a platform and sell aps on it, the way Apple does.
But their presentation was clumsy at best and they had miles to go to convince critics that they were not aiming for a very dystopian interpretation of the concept. They failed spectacularly on the PR side. Probably enough to make their own engineers lose hope regarding both ethics and executive management.
Spending billions of dollars on a subpar MMO game when better ones cost tens of millions at most to make - is bad?
it feels like the people invovled are serverly deteacted on what people want out of VR in general