Red
in OCaml is pretty unambiguous, but the type of "Red"
in Typescript is not. The typesystem has to do a lot of work to support strings as both enum values, type descriptors and characters-strings. foo(get_some_myenum_value(), …)
{type:get_another(), …}
These are as unguessable as if myenum was a string.Magic string are use all over JavaScript for different purposes. For example createElement('P') could just be new PHtmlElement() ...
In other cases magic strings could be replaced with enums.
I was curious how other languages did discriminators in a way that makes Typescript's feel alien. Just having different functions doesn't really tackle that.
Nor is it unique to it. I.e. elexir does the same through pattern matching and it works even better as far as I'm concerned.
It's more about the features that enable extended type inference and modifying these inferred types on-the-fly.
Easy to understand type modifiers like Omit<>, Partial<> etc are fine, but if you lean into that you can create pretty hard to understand typing logic. Especially if you're diving into annotations for code generation
type Shape = Square Int | Circle Int
and then pattern matching: print (Square size) = ..
print (Circle radius) = ...
In Typescript this would be something like: type Shape = { type: 'square', size: number } | { type: 'circle', radius: number }
And string matching for type narrowing: function print(shape: Shape) {
if (shape.type === 'square) {
...
} else if (shape.type === 'square) {
...
}
}
The TypeScript approach is comparatively weird and verbose but also pretty clever since it doesn't require any change to the core language.It also have some pitfalls, e.g. you can write:
print({type: 'square', size: 10});
But you cant write: const x = {type: 'square', size: 10};
print(x); <-- type error
You have to write: const x = {type: 'square' as const, size: 10};
print(x);
Things like this just complicates the type system and type inference.Now take mapped types, template literal types, key remapping... Those features aren't necessary to express legacy DOM APIs, this is just for the sake of having a complex typing system. And that's not to add a new feature that unlocks some type magic that wasn't possible before. No, those are just shorthands for things that you could already express in the existing typing system.
For example the 'options' parameter is a common pattern where an object with a set of properties are provided to override a some default behavior. So you need to define a Foo type with a set of properties, and then you need to define a type which is like Foo except all properties are optional.
Some frameworks implement their own flavor of inheritance e.g. through mixins. The type of an object with mixins is not just the sum of all properties, you might also have one property overriding a property of a different type in base mixin, so you are adding and removing properties. You need a really powerful type system to be able to represent this.
Backwards compatibility is to blame. Typescript was designed to support a number of patterns which was already used in JavaScript.
For example events are registered in the DOM like `element.addEventListener("click", (ev) => ...)`. The type of the callback will depend on the string passed as the first argument, so the type system need to support literal strings as type discriminators which is a weird feature not necessary in most other languages. If the API had been designed with static typing in mind from the beginning, it would have been designed differently and wouldn't need such a complex type system.