Re:Rewriting TypeScript in Rust? You'D have to be
by madeofpalk on Thursday December 15, 2022 @06:08AM
(#33997798)
Hmm. That doesn't feel like much of a difference to me?
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Re:Rewriting TypeScript in Rust? You'D have to be
by refulgentis on Thursday December 15, 2022 @10:30AM
(#34001037)
It's huge? I'm really confused lol. I write in Dart/Java/C++/ObjC/TS regularly to maintain a cross-platform library and this is a massive difference from every typechecker in any other language, much less the narrower thing of if the idea of reifying random strings into an enum is a novel feature. I get a very strong sense from the thread that people are talking past eachother, somehow.