Overwatch and its successor/patch Overwatch 2 have had less toxicity compared to other FPSes I've played. And I've almost never encountered a cheater.
I've played OW off and on for years now, and have only seen two cheaters. One was using wallhacks (could see them tracking me back and forth behind a wall on the killcam) and one had incredibly blatant headsnapping (Genji with the worlds fastest sensitivity turning 180 degrees and landing a perfect headshot, repeatedly).
A pretty good track record. Unfortunately, the monetization in OW2 has put me off. Hopefully that gets fixed eventually.
Toxicity is the the inverse where 1/10 games feels like it's a match filled with rational minimally behaved adults.
I pretty much stopped playing when Overwatch 2 came out.
The small funny moments of friendship you might get from that is drowned underneath a torrent of racism, sexism, spite, anger, and random nonsense that is draining and, maybe more importantly, seriously distracting. Nearly every serious player I know will full mute even their friends during intense moments requiring mechanical skill.
If you are 30+ and play competitive games to meet new people you are in the wrong place.
When I've played I've turned off comms, but kind of hard to ignore the aim bots and chat if you're at least trying to work with your team.
If you're upset at the idea of people yelling at you then you just have weak mental and need to improve. Alternatively, you just might not enjoy that kind of ultra-competitive game and should find another game to play. Either one is absolutely fine.
I've watched competitive games and the teammates are in no way distracting and yelling at their teams. They are doing their most to work cooperatively and even minimize distractions by only speaking up when it contributes.
For me at least it stops being fun if people are legitimately upset about what's happening versus people enjoying playing the game together. In general esports seems to have really turned this dial for games in general towards competitive, with a shift in focus from moment to moment gameplay being fun to climbing ELO and completing battlepass tiers.
For what it's worth if this sounds like scrub salt I was GM in Overwatch for the first few seasons (back then people actually talked too) so I get the appeal, but long term it just feels like a second job after a while.
For the more fast moving twitchy games these days I mostly don't care about my Kill/Death ratio that much. I like to just mess around and explore different tactics, try playing with only specific or unpopular weapons, outsmart other players, that kind of thing. It's easy to be a sniper and get head shots, much more fun to be a sniper and get sneaky headshots with a revolver. I'm much better at all that then twitch shooting. It's even more fun when some veteran pulls some clever tactic on you that you haven't thought of. Great opportunity to learn and pull it on some unsuspecting youngsters in turn. Much more fun then pure run-and-gun.
Big open world games like Battlefield are great for messing around like that because the environment is complex and varied, and frankly nobody cares if their team wins or looses. So most people experiment and laugh at their failures. As always though there's a minority that are just dicks but they're easy to ignore.
BTW, is it just me or is "Hell Let Loose" a direct descendent of the old Reality Mod in Battlefield 3? Some of the mechanics seem awfully similar.
Personally, I got lucky this year by randomly picking up a server named "old guys" and I have only been playing there for months now.