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Xeoncross

Re:New iMac with M6 on Tuesday October 27, 2026 @01:36PM (#50262766)
> "Man you Apple Fans really live under a rock... ...refurbished 3090 is 2500"

Before you make assumptions, there are valid reasons for the choice I made:

I paid $1k for a refurbished M1 Max 64GB macbook that can run Qwen 3.8 27B at 24tok/sec (looks like they are about $1.5k on ebay). In my case, Apple was a lot cheaper (used) if you're looking at price-per-token. Yes, it's almost twice as slow as a 3090, but it's also half the price /performance ratio.

Qwen 3.8 27B Q4 with 64k:

3090: ~40tok/sec

M1 Max : ~24tok/sec (MLX)

In fact, the Max can even do 265k context which isn't possible with a single 3090 last I checked (without dropping to Q3-Q2)

Re:New iMac with M6 on Tuesday October 27, 2026 @10:05AM (#50259581)
We're getting close to local AI being really useful. Before the M1 is dead we might have already seen a huge shift. In my mind, there are two types of macs: those that have the bandwidth to run local models (Max & Ultra) and those that don't (Base & Pro chips).

The generation doesn't mater as much to me as the memory bandwidth. When that day comes, I'd rather have a M1 Max 64GB over a M5 Pro 64GB.

At this point, I really want all AI benchmarks to use the best coding/writing model that normal people can run locally.

For now that seems to be Qwen 3.8 27B that requires ~28GB of RAM (Q4) which is pretty doable for anyone with a beefy GPU or slightly-above-average mac.

I want to know how close open weights (open models) are to all these leading commercial models. Yes, yes, local models aren't as good, but that distance is closing as local models are already better than what we had just over a year ago in many cases.

Same with Text-to-Image generation (Flux 2, Z-Image-Turbo, etc..) or text-to-speech (Parakeet, Whisper, etc..).

Re:Postgres isn't slow, your storage is on Monday October 12, 2026 @10:27AM (#50056946)
RAM is insanely expensive and inefficient. Try to keep important info in L3 cache. Every additional hop from the CPU transistors adds exponential overhead.

Everywhere we look we see people making the best choice for them. Big apps using Electron vs native. Ports of 250MB games like Starcraft now taking 5GB of "compatibility" libraries to run on modern PCs.

I completely agree that people need to be aware of Latency Numbers Every Programmer Should Know (https://gist.github.com/jboner/2841832), but in reality we don't all have the budget, time, or personal to do things the right way when it's the company ordering us around vs our own projects where we can do things "the right way".

Honestly, I'm glad companies are wasteful. If large companies were super conservative and agile then our economy would be in really, really bad shape. It's thanks to these inefficiencies that small startups can jump in and capitalize in ways the many bureaucracies of enterprise can't.

Then again, the dev in me would LOVE it if everyone rewrote everything in Rust or Zig and we put wasteful scripting languages to death for good.

Re:56k.rip – the 1996 dial-up internet experience on Wednesday September 30, 2026 @08:38PM (#49916307)
That reminds me. Can we standardize cypress tests to load the website via a restricted speed as one of the tests? Some of of our modern webpages are still slow on the latest iPhone/Pixel/Samsung over 5G.

8,600,743 bytes of assets and frameworks later I'm finally able to see your contact-us address.

Re:Best LLM for every budget, updated daily on Thursday September 24, 2026 @10:58AM (#49831556)
If you have a 24-64GB mac, consider running Qwen3.8 27B locally at night. It's a bit slower to run locally, but if you're sleeping it's less of a problem.

Depending on your memory, you'll need to use the weaker Q4 versions but they still perform well.

It ranks higher than GPT-5.3 Codex (xhigh) or Claude Opus 4.6 (max) so is great for pairing with https://github.com/kunchenguid/gnhf for nightly experimentation, cleanup, or recommendation lists for in the morning.

Re:Minimal Phone 2 on Friday September 18, 2026 @03:21PM (#49758957)
I'm not sure about a return to keyboard, it's not large enough to actually type on, and swipe seems to be a much faster alternative to pecking at the keys.

Maybe swipe typing isn't as popular as I first thought.

Re:Nvidia announces native GPU programming in Rust on Wednesday September 16, 2026 @08:10PM (#49734799)
Rust just makes you sign a waiver first.
Nice, which model quantization is this? Is it on huggingface?
I leave it running at night. No danger of burning my token subscriptions and it has hours and hours to run slowly with a manager like: github.com/kunchenguid/gnhf
Yes, 15-30 t/sec is pretty slow for local models so I recommend running local LLM tasks overnight where (vs paid plans) there isn't a risk of chewing through your token budget from a rogue loop or sub-agent. Even if it takes hours, you're sleeping anyway so no concern. herdr + pi works great for this but there are lots of harnesses.
You are mistaken. I'm running Qwen 3.7 28B 4bit (MLX) with a 200k context window and everything total is 32GB RSS.

Is this the best? No. That's why I said the sweet spot. Getting from 16GB macs to 32GB is perhaps possible. Jumping to 64GB or 128GB as the default is simply unreasonable right now.

If I had to pick a product, I'd say an affordable 32GB mac would be the sweet spot for running local models that function well like Qwen 3.8.

It's true, most people don't run models, but being the default platform for running open weights seems like it has plenty of advantages right now. Just like sales benefited from developers defaulting to MacOS for most open source languages like Ruby, Go, Rust, and TypeScript.

Re:Htmx 4.0.0 has been released on Saturday August 29, 2026 @05:01PM (#49493304)
103KB is the actual source code. You should not be reading or debugging the minimized or gzip/transport bytes.
Re:Htmx 4.0.0 has been released on Saturday August 29, 2026 @04:18PM (#49492995)
Htmx 4.0 is over 100kb / 2,000 lines of code. Isn't there a way to slim this down some? I mean, isn't the basic idea just a couple lines of code? I remember AJAX 2.0 or whatever loaders that were only 1-5kb wrappers around XHR back in the day. Now we have fetch() which is even more basic:

    fetch('/my/api/content.html')
      .then(response => response.text())
      .then(html => {
        document.getElementById('content').innerHTML = html;
      });
I don't mean to imply this is close to total number of Htmx features, but fetching islands of content is the core idea and I feel like we're way past feature bloat at this point for something that is supposed to be simpler than React (Preact is only 10kB)
Re:New Mac mini, featuring M6 and M5 Pro on Tuesday August 25, 2026 @04:49PM (#49440411)
Some of us do. In 2011 Thailand floods that destroyed major HDD manufacturing capacity and drives were really expensive.

It's Deja vu for NVMe and SSD drives this time as prices are way up there.

Re:New Mac mini, featuring M6 and M5 Pro on Tuesday August 25, 2026 @04:45PM (#49440365)
Well, I think the cybertruck was announced at least a year or two before they shipped. A month wait is one thing, but giving people literal years to think about and find flaws with your product is a really bad move.
Re:Go 1.27 on Wednesday August 19, 2026 @10:01PM (#49369601)
Due to the fact that fasthttp is not net/http compatible it is due to the conversion being required from a https://pkg.go.dev/net/http#Handler. It was included for information purposes as I though someone would be curious.
Re:Go 1.27 on Wednesday August 19, 2026 @06:44PM (#49368126)
I wrote a blog on it if you're interested: https://xeoncross.com/2026/better_go_handlers.html
Re:Go 1.27 on Wednesday August 19, 2026 @03:34PM (#49366157)
> First, generic methods are now supported > Generic functions can now be used without explicit type arguments

Great! This was an ergonomic code issue I hit when trying to create a universal handler/controller generic that could hydrate/populate function arguments (from a request body) without having an actual copy of the arguments: https://github.com/xeoncross/mid/blob/main/handler.go#L12

I'm a tech worker.

I'm given a promotion for adding invasive features based on "insights".

I'm incentivized to create something patent-able to restrict competition.

I'm rewarded for more detailed metrics to reveal more.

I'm hired by how many people were affected by my previous work regardless of ethics.

There is no reward for protection, privacy, and restricting access to data.

Re:Being Ambitious and Being a Dad on Wednesday August 19, 2026 @01:37PM (#49364621)
Watching time compress as you age is indeed illuminating.

Another thing is arguments you have as a child with an adult. It's not that kids are always "technically" wrong when they argue their cases or reasons for things - It's that you realize how impactful actions/words are and often technical details don't matter as much as the grand scheme of things.

Re:Running Kimi K3 on a M1 Max on Tuesday July 28, 2026 @07:11PM (#49091253)
FYI, Thunderbolt 3 NVMe enclosures will be 10Gbps and 4 will be 40Gbps which is a big difference (and you'll notice it in the pricing as well)
Are commercial/state hospitals really the only form of healthcare you're aware of?
There is security that protects users and then there is security theater that provides litigation protection for the company.

Sometimes overlapping, but they are not the same thing.

I can't imagine why people are looking into alternative healthcare
You know, all those people making new n64, playstation, and gameboy titles might be onto something. Apart from steam, I don't think I've heard anything but bad news from modern consoles.
Moving away from the technical solution space - I'm curious, have their been any games (or communities) with a high entry fee/deposit (e.g. $500 USD) to join kept in escrow and lost in the event you're discovered to be cheating?

There are plenty more questions like paying for mods/review, securing the money, paying for servers, etc.. but my basic question is if cost of entry exceeds cost of reward from cheating has ever been attempted in a game.

Apparently buying a new copy of a $10-20 game isn't enough to keep people away from cheats. Less so when there is prize money on the line or skins (e.g. CS2) worth $100k.

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