VR is prob. the only thing that remotely looks promising for META now.
Vaguely remember when it was a big deal, but not why.
That's much harder for competitors to disrupt, especially when you give people tools to amass and customize content on their pages. E.g. wiki's, info, etc.
Inertia isn't a moat.
Source: I've re-spanned my social graph several times since Usenet.
It's fine. People aren't corporations.
Their revenue was $27.5B with COGS $5.7B vs. fixed costs of $16.3B. The cost of reality labs was $3.8B, let's assume for simplicity that it was all fixed costs. Plug those numbers into the formula, and it'd be a $2.5B loss. If their revenue was cut in half, they'd need to slim down massively in the non-RL segments to even break even, let alone be more profitable than now.
Is it though because the data doesn't suggest that.
It suggests that TikTok is dominating amongst younger audiences and that short form video content is a specific segment.
VR strategy fails, acquisitions stop due to regulatory issues, loses ad marketshare to Apple, TikTok continue to eat its lunch. As a result, stock gets even lower.
There you have it. Is this a very strong argument? Probably not, no, but it's a possibility.