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Re:Why modern software is slow by thefz on Friday September 30, 2022 @03:38AM (#33032081)
> Most games render frames of a 3D world in less than 17ms, but most websites take 3-7 seconds to load because of all the ads and bloat, and things shift around on you for another 20 seconds after that

I know what you want to say (and I agree), but... website rendering depends on the network mostly, 16ms latency is already the top 0.5% of fiber users and you have to add that on top of every new connection... GPU rendering happens on a bus that is thousands of times faster, and it needs to cover a minuscule distance. You can't really compare the two.

Re:Why modern software is slow by zbrozek on Friday September 30, 2022 @07:56AM (#33033687)
I have 1 ms latency to 1.1.1.1 and a 10 gbps connection - faster than a SATA SSD - and most websites are still slow.
Re:Why modern software is slow by LtdJorge on Saturday October 01, 2022 @01:13AM (#33044082)
That's the protocol and dependencies. Game assets are sequential and can be paralllelized most times.
Re:Why modern software is slow by thefz on Friday September 30, 2022 @09:02AM (#33034290)
Bandwidth =/= latency, and congrats, you are a very small percent.
Re:Why modern software is slow by zbrozek on Friday September 30, 2022 @09:06AM (#33034324)
I mention both independently. And the point is that transport is not the bottleneck.
Re:Why modern software is slow by christophilus on Friday September 30, 2022 @05:46AM (#33032885)
Agreed. Why is it taking my garden hose so long to fill my swimming pool when tsunamis can do it in a matter of milliseconds?

Differences in order of magnitude.

That said, websites and even web apps really should be faster.